/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests;
import java.util.List;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.quest.Quest;
import lineage2.gameserver.model.quest.QuestState;
import lineage2.gameserver.scripts.ScriptFile;
public class _454_CompletelyLost extends Quest implements ScriptFile
{
private static final int WoundedSoldier = 32738;
private static final int Ermian = 32736;
private static final int[][] rewards =
{
{
15792,
1
},
{
15798,
1
},
{
15795,
1
},
{
15801,
1
},
{
15808,
1
},
{
15804,
1
},
{
15809,
1
},
{
15810,
1
},
{
15811,
1
},
{
15660,
3
},
{
15666,
3
},
{
15663,
3
},
{
15667,
3
},
{
15669,
3
},
{
15668,
3
},
{
15769,
3
},
{
15770,
3
},
{
15771,
3
},
{
15805,
1
},
{
15796,
1
},
{
15793,
1
},
{
15799,
1
},
{
15802,
1
},
{
15809,
1
},
{
15810,
1
},
{
15811,
1
},
{
15672,
3
},
{
15664,
3
},
{
15661,
3
},
{
15670,
3
},
{
15671,
3
},
{
15769,
3
},
{
15770,
3
},
{
15771,
3
},
{
15800,
1
},
{
15803,
1
},
{
15806,
1
},
{
15807,
1
},
{
15797,
1
},
{
15794,
1
},
{
15809,
1
},
{
15810,
1
},
{
15811,
1
},
{
15673,
3
},
{
15674,
3
},
{
15675,
3
},
{
15691,
3
},
{
15665,
3
},
{
15662,
3
},
{
15769,
3
},
{
15770,
3
},
{
15771,
3
}
};
public _454_CompletelyLost()
{
super(PARTY_ALL);
addStartNpc(WoundedSoldier);
addTalkId(Ermian);
}
@Override
public String onEvent(String event, QuestState st, NpcInstance npc)
{
if (event.equalsIgnoreCase("wounded_soldier_q454_02.htm"))
{
st.setState(STARTED);
st.setCond(1);
st.playSound(SOUND_ACCEPT);
}
else if (event.equalsIgnoreCase("wounded_soldier_q454_03.htm"))
{
if (seeSoldier(npc, st.getPlayer()) == null)
{
npc.setFollowTarget(st.getPlayer());
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, st.getPlayer(), Config.FOLLOW_RANGE);
}
}
return event;
}
@Override
public String onTalk(NpcInstance npc, QuestState st)
{
String htmltext = "noquest";
if (npc.getNpcId() == WoundedSoldier)
{
switch (st.getState())
{
case CREATED:
if (st.isNowAvailableByTime())
{
if (st.getPlayer().getLevel() >= 84)
{
htmltext = "wounded_soldier_q454_01.htm";
}
else
{
htmltext = "wounded_soldier_q454_00.htm";
st.exitCurrentQuest(true);
}
}
else
{
htmltext = "wounded_soldier_q454_00a.htm";
}
break;
case STARTED:
if (st.getCond() == 1)
{
htmltext = "wounded_soldier_q454_04.htm";
if (seeSoldier(npc, st.getPlayer()) == null)
{
npc.setFollowTarget(st.getPlayer());
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, st.getPlayer(), Config.FOLLOW_RANGE);
}
}
break;
}
}
else if (npc.getNpcId() == Ermian)
{
if (st.getCond() == 1)
{
if (seeSoldier(npc, st.getPlayer()) != null)
{
htmltext = "ermian_q454_01.htm";
NpcInstance soldier = seeSoldier(npc, st.getPlayer());
soldier.doDie(null);
soldier.endDecayTask();
giveReward(st);
st.setState(COMPLETED);
st.playSound(SOUND_FINISH);
st.exitCurrentQuest(this);
}
else
{
htmltext = "ermian_q454_02.htm";
}
}
}
return htmltext;
}
private NpcInstance seeSoldier(NpcInstance npc, Player player)
{
List<NpcInstance> around = npc.getAroundNpc(Config.FOLLOW_RANGE * 2, 300);
if ((around != null) && !around.isEmpty())
{
for (NpcInstance n : around)
{
if ((n.getNpcId() == WoundedSoldier) && (n.getFollowTarget() != null))
{
if (n.getFollowTarget().getObjectId() == player.getObjectId())
{
return n;
}
}
}
}
return null;
}
private void giveReward(QuestState st)
{
int row = Rnd.get(rewards.length);
int id = rewards[row][0];
int count = rewards[row][1];
st.giveItems(id, count);
}
@Override
public void onLoad()
{
}
@Override
public void onReload()
{
}
@Override
public void onShutdown()
{
}
}