/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.peace;
import java.util.List;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.DoorObject;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.templates.npc.NpcTemplate;
import npc.model.residences.fortress.FacilityManagerInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GuardCaptionInstance extends FacilityManagerInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for GuardCaptionInstance.
* @param objectId int
* @param template NpcTemplate
*/
public GuardCaptionInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
Fortress fortress = getFortress();
if (command.equalsIgnoreCase("defenceInfo"))
{
if ((player.getClanPrivileges() & Clan.CP_CS_MANAGE_SIEGE) != Clan.CP_CS_MANAGE_SIEGE)
{
showChatWindow(player, "residence2/fortress/fortress_not_authorized.htm");
return;
}
if (fortress.getContractState() != Fortress.CONTRACT_WITH_CASTLE)
{
showChatWindow(player, "residence2/fortress/fortress_supply_officer005.htm");
return;
}
showChatWindow(player, "residence2/fortress/fortress_garrison002.htm", "%facility_0%", fortress.getFacilityLevel(Fortress.REINFORCE), "%facility_2%", fortress.getFacilityLevel(Fortress.DOOR_UPGRADE), "%facility_3%", fortress.getFacilityLevel(Fortress.DWARVENS), "%facility_4%", fortress.getFacilityLevel(Fortress.SCOUT));
}
else if (command.equalsIgnoreCase("defenceUp1") || command.equalsIgnoreCase("defenceUp2"))
{
buyFacility(player, Fortress.REINFORCE, Integer.parseInt(command.substring(9, 10)), 100000);
}
else if (command.equalsIgnoreCase("deployScouts"))
{
buyFacility(player, Fortress.SCOUT, 1, 150000);
}
else if (command.equalsIgnoreCase("doorUpgrade"))
{
boolean buy = buyFacility(player, Fortress.DOOR_UPGRADE, 1, 200000);
if (buy)
{
List<DoorObject> doorObjects = fortress.getSiegeEvent().getObjects(FortressSiegeEvent.UPGRADEABLE_DOORS);
for (DoorObject d : doorObjects)
{
d.setUpgradeValue(fortress.<SiegeEvent<?, ?>> getSiegeEvent(), d.getDoor().getMaxHp() * fortress.getFacilityLevel(Fortress.DOOR_UPGRADE));
}
}
}
else if (command.equalsIgnoreCase("hireDwarves"))
{
buyFacility(player, Fortress.DWARVENS, 1, 100000);
}
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
showChatWindow(player, "residence2/fortress/fortress_garrison001.htm");
}
}