Package npc.model.residences.fortress

Source Code of npc.model.residences.fortress.ManagerInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.entity.residence.Residence;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.HtmlUtils;
import npc.model.residences.ResidenceManager;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ManagerInstance extends ResidenceManager
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field REWARD_CYCLE.
   */
  private static final long REWARD_CYCLE = 6 * 60 * 60;
 
  /**
   * Constructor for ManagerInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public ManagerInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method setDialogs.
   */
  @Override
  protected void setDialogs()
  {
    _mainDialog = "residence2/fortress/fortress_steward001.htm";
    _failDialog = "residence2/fortress/fortress_steward002.htm";
    _siegeDialog = "residence2/fortress/fortress_steward018.htm";
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
    if (command.equalsIgnoreCase("receive_report"))
    {
      int ownedTime = (int) ((System.currentTimeMillis() - getFortress().getOwnDate().getTimeInMillis()) / 60000L);
      NpcHtmlMessage html = new NpcHtmlMessage(player, this);
      Fortress fortress = getFortress();
      if (fortress.getContractState() == Fortress.CONTRACT_WITH_CASTLE)
      {
        html.setFile("residence2/fortress/fortress_steward022.htm");
        html.replace("%castle_name%", HtmlUtils.htmlResidenceName(getFortress().getCastleId()));
        html.replaceNpcString("%contract%", NpcString.CONTRACT_STATE);
        long leftTime = (REWARD_CYCLE - (3600 - fortress.getCycleDelay()) - (fortress.getPaidCycle() * 3600)) / 60;
        html.replace("%rent_cost%", String.valueOf(Fortress.CASTLE_FEE));
        html.replace("%next_hour%", String.valueOf(leftTime / 60));
        html.replace("%next_min%", String.valueOf(leftTime % 60));
      }
      else
      {
        html.setFile("residence2/fortress/fortress_steward023.htm");
      }
      html.replaceNpcString("%time_remained%", NpcString.S1HOUR_S2MINUTE, ownedTime / 60, ownedTime % 60);
      player.sendPacket(html);
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }
 
  /**
   * Method getCond.
   * @param player Player
   * @return int
   */
  @Override
  protected int getCond(Player player)
  {
    Residence residence = getResidence();
    Clan residenceOwner = residence.getOwner();
    if ((residenceOwner != null) && (player.getClan() == residenceOwner))
    {
      if (residence.getSiegeEvent().isInProgress())
      {
        return COND_SIEGE;
      }
      return COND_OWNER;
    }
    return COND_FAIL;
  }
 
  /**
   * Method getResidence.
   * @return Residence
   */
  @Override
  protected Residence getResidence()
  {
    return getFortress();
  }
 
  /**
   * Method decoPacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket decoPacket()
  {
    return null;
  }
 
  /**
   * Method getPrivUseFunctions.
   * @return int
   */
  @Override
  protected int getPrivUseFunctions()
  {
    return Clan.CP_CS_USE_FUNCTIONS;
  }
 
  /**
   * Method getPrivSetFunctions.
   * @return int
   */
  @Override
  protected int getPrivSetFunctions()
  {
    return Clan.CP_CS_SET_FUNCTIONS;
  }
 
  /**
   * Method getPrivDismiss.
   * @return int
   */
  @Override
  protected int getPrivDismiss()
  {
    return Clan.CP_CS_DISMISS;
  }
 
  /**
   * Method getPrivDoors.
   * @return int
   */
  @Override
  protected int getPrivDoors()
  {
    return Clan.CP_CS_ENTRY_EXIT;
  }
}
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