/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress;
import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.templates.item.ItemTemplate;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public abstract class FacilityManagerInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for FacilityManagerInstance.
* @param objectId int
* @param template NpcTemplate
*/
public FacilityManagerInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method buyFacility.
* @param player Player
* @param type int
* @param lvl int
* @param price long
* @return boolean
*/
protected boolean buyFacility(Player player, int type, int lvl, long price)
{
Fortress fortress = getFortress();
if ((player.getClanPrivileges() & Clan.CP_CS_MANAGE_SIEGE) != Clan.CP_CS_MANAGE_SIEGE)
{
showChatWindow(player, "residence2/fortress/fortress_not_authorized.htm");
return false;
}
if (fortress.getContractState() != Fortress.CONTRACT_WITH_CASTLE)
{
showChatWindow(player, "residence2/fortress/fortress_supply_officer005.htm");
return false;
}
if (fortress.getFacilityLevel(type) >= lvl)
{
showChatWindow(player, "residence2/fortress/fortress_already_upgraded.htm");
return false;
}
if (player.consumeItem(ItemTemplate.ITEM_ID_ADENA, price))
{
fortress.setFacilityLevel(type, lvl);
fortress.setJdbcState(JdbcEntityState.UPDATED);
fortress.update();
showChatWindow(player, "residence2/fortress/fortress_supply_officer006.htm");
return true;
}
showChatWindow(player, "residence2/fortress/fortress_not_enough_money.htm");
return false;
}
}