/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;
import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.ClassId;
import lineage2.gameserver.model.instances.DoorInstance;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.ReflectionUtils;
import org.napile.primitive.maps.IntObjectMap;
import org.napile.primitive.maps.impl.HashIntObjectMap;
import org.napile.primitive.sets.IntSet;
import org.napile.primitive.sets.impl.HashIntSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WorkshopGatekeeperInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field doorRecharge.
*/
private static long doorRecharge = 0;
/**
* Field doors.
*/
private static final IntObjectMap<IntSet> doors = new HashIntObjectMap<>();
static
{
IntSet list;
list = new HashIntSet();
list.add(19260001);
list.add(19260002);
doors.put(18445, list);
list = new HashIntSet();
list.add(19260003);
doors.put(18446, list);
list = new HashIntSet();
list.add(19260003);
list.add(19260004);
list.add(19260005);
doors.put(18447, list);
list = new HashIntSet();
list.add(19260006);
list.add(19260007);
doors.put(18448, list);
list = new HashIntSet();
list.add(19260007);
list.add(19260008);
doors.put(18449, list);
list = new HashIntSet();
list.add(19260010);
doors.put(18450, list);
list = new HashIntSet();
list.add(19260011);
list.add(19260012);
doors.put(18451, list);
list = new HashIntSet();
list.add(19260009);
list.add(19260011);
doors.put(18452, list);
list = new HashIntSet();
list.add(19260014);
list.add(19260023);
list.add(19260013);
doors.put(18453, list);
list = new HashIntSet();
list.add(19260015);
list.add(19260023);
doors.put(18454, list);
list = new HashIntSet();
list.add(19260016);
list.add(19260019);
doors.put(18455, list);
list = new HashIntSet();
list.add(19260017);
list.add(19260018);
doors.put(18456, list);
list = new HashIntSet();
list.add(19260021);
list.add(19260020);
doors.put(18457, list);
list = new HashIntSet();
list.add(19260022);
doors.put(18458, list);
list = new HashIntSet();
list.add(19260018);
doors.put(18459, list);
list = new HashIntSet();
list.add(19260051);
doors.put(18460, list);
list = new HashIntSet();
list.add(19260052);
doors.put(18461, list);
}
/**
* Constructor for WorkshopGatekeeperInstance.
* @param objectId int
* @param template NpcTemplate
*/
public WorkshopGatekeeperInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
if (command.startsWith("trydoor"))
{
int npcId = getNpcId();
if ((doorRecharge == 0) || (doorRecharge <= System.currentTimeMillis()))
{
if (player.getClassId() == ClassId.MAESTRO)
{
openDoor(npcId);
player.sendPacket(new NpcHtmlMessage(player, this).setHtml("Tully Gatekeeper:<br><br>Doors are opened."));
}
else if (Rnd.chance(60))
{
openDoor(npcId);
player.sendPacket(new NpcHtmlMessage(player, this).setHtml("Tully Gatekeeper:<br><br>Doors are opened."));
}
else
{
doorRecharge = System.currentTimeMillis() + (120 * 1000L);
player.sendPacket(new NpcHtmlMessage(player, this).setHtml("Tully Gatekeeper:<br><br>The attempt has failed. Recharching..."));
}
}
else
{
player.sendPacket(new NpcHtmlMessage(player, this).setHtml("Tully Gatekeeper:<br><br>The time needed for the recharge has not elapsed yet"));
}
}
else
{
super.onBypassFeedback(player, command);
}
}
/**
* Method getHtmlPath.
* @param npcId int
* @param val int
* @param player Player
* @return String
*/
@Override
public String getHtmlPath(int npcId, int val, Player player)
{
return "default/18445.htm";
}
/**
* Method openDoor.
* @param npcId int
*/
private void openDoor(int npcId)
{
IntSet set = doors.get(npcId);
if (set != null)
{
for (int i : set.toArray())
{
DoorInstance doorToOpen = ReflectionUtils.getDoor(i);
doorToOpen.openMe();
ThreadPoolManager.getInstance().schedule(new DoorClose(doorToOpen), 120 * 1000L);
}
}
}
/**
* @author Mobius
*/
private class DoorClose extends RunnableImpl
{
/**
* Field _door.
*/
DoorInstance _door;
/**
* Constructor for DoorClose.
* @param door DoorInstance
*/
public DoorClose(DoorInstance door)
{
_door = door;
}
/**
* Method runImpl.
*/
@Override
public void runImpl()
{
_door.closeMe();
}
}
}