Package handler.items

Source Code of handler.items.CharChangePotions

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CharChangePotions extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private static final int[] _itemIds =
  {
    5235,
    5236,
    5237,
    5238,
    5239,
    5240,
    5241,
    5242,
    5243,
    5244,
    5245,
    5246,
    5247,
    5248
  };
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if ((playable == null) || !playable.isPlayer())
    {
      return false;
    }
    final Player player = (Player) playable;
    final int itemId = item.getItemId();
    if (!player.getInventory().destroyItem(item, 1))
    {
      player.sendActionFailed();
      return false;
    }
    switch (itemId)
    {
      case 5235:
        player.setFace(0);
        break;
      case 5236:
        player.setFace(1);
        break;
      case 5237:
        player.setFace(2);
        break;
      case 5238:
        player.setHairColor(0);
        break;
      case 5239:
        player.setHairColor(1);
        break;
      case 5240:
        player.setHairColor(2);
        break;
      case 5241:
        player.setHairColor(3);
        break;
      case 5242:
        player.setHairStyle(0);
        break;
      case 5243:
        player.setHairStyle(1);
        break;
      case 5244:
        player.setHairStyle(2);
        break;
      case 5245:
        player.setHairStyle(3);
        break;
      case 5246:
        player.setHairStyle(4);
        break;
      case 5247:
        player.setHairStyle(5);
        break;
      case 5248:
        player.setHairStyle(6);
        break;
    }
    player.broadcastPacket(new MagicSkillUse(player, player, 2003, 1, 1, 0));
    player.broadcastCharInfo();
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public final int[] getItemIds()
  {
    return _itemIds;
  }
}
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