Package handler.items

Source Code of handler.items.BlessedSpiritShot

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExAutoSoulShot;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.item.WeaponTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BlessedSpiritShot extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private static final int[] _itemIds =
  {
    3947,
    3948,
    3949,
    3950,
    3951,
    3952,
    22072,
    22073,
    22074,
    22075,
    22076,
    19442,
    33794
  };
  /**
   * Field _skillIds.
   */
  private static final int[] _skillIds =
  {
    2061,
    2160,
    2161,
    2162,
    2163,
    2164,
    9195
  };
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if ((playable == null) || !playable.isPlayer())
    {
      return false;
    }
    final Player player = (Player) playable;
    final ItemInstance weaponInst = player.getActiveWeaponInstance();
    final WeaponTemplate weaponItem = player.getActiveWeaponItem();
    final int SoulshotId = item.getItemId();
    boolean isAutoSoulShot = false;
    if (player.getAutoSoulShot().contains(SoulshotId))
    {
      isAutoSoulShot = true;
    }
    if (weaponInst == null)
    {
      if (!isAutoSoulShot)
      {
        player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
      }
      return false;
    }
    if (weaponInst.getChargedSpiritshot() == ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
    {
      return false;
    }
    final int spiritshotId = item.getItemId();
    final int grade = weaponItem.getCrystalType().externalOrdinal;
    final int blessedsoulSpiritConsumption = weaponItem.getSpiritShotCount();
    if (blessedsoulSpiritConsumption == 0)
    {
      if (isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addItemName(spiritshotId));
        return false;
      }
      player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
      return false;
    }
    if (((grade == 0) && (spiritshotId != 3947)) || ((grade == 1) && (spiritshotId != 3948) && (spiritshotId != 22072)) || ((grade == 2) && (spiritshotId != 3949) && (spiritshotId != 22073)) || ((grade == 3) && (spiritshotId != 3950) && (spiritshotId != 22074)) || ((grade == 4) && (spiritshotId != 3951) && (spiritshotId != 22075)) || ((grade == 5) && (spiritshotId != 3952) && (spiritshotId != 22076)) || ((grade == 6) && (spiritshotId != 19442)))
    {
      if (isAutoSoulShot)
      {
        return false;
      }
      player.sendPacket(Msg.SPIRITSHOT_DOES_NOT_MATCH_WEAPON_GRADE);
      return false;
    }
    if (!player.getInventory().destroyItem(item, blessedsoulSpiritConsumption))
    {
      if (isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addItemName(spiritshotId));
        return false;
      }
      player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
      return false;
    }
    weaponInst.setChargedSpiritshot(ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
    player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
    player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public final int[] getItemIds()
  {
    return _itemIds;
  }
}
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