/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.primeval_isle;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SprigantStun extends DefaultAI
{
/**
* Field SKILL.
*/
private final Skill SKILL = SkillTable.getInstance().getInfo(5085, 1);
/**
* Field _waitTime.
*/
private long _waitTime;
/**
* Field TICK_IN_MILISECONDS. (value is 15000)
*/
private static final int TICK_IN_MILISECONDS = 15000;
/**
* Constructor for SprigantStun.
* @param actor NpcInstance
*/
public SprigantStun(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
if (System.currentTimeMillis() > _waitTime)
{
final NpcInstance actor = getActor();
actor.doCast(SKILL, actor, false);
_waitTime = System.currentTimeMillis() + TICK_IN_MILISECONDS;
return true;
}
return false;
}
}