Package ai.isle_of_prayer

Source Code of ai.isle_of_prayer.DarkWaterDragon

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.isle_of_prayer;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DarkWaterDragon extends Fighter
{
  /**
   * Field _mobsSpawned.
   */
  private int _mobsSpawned = 0;
  /**
   * Field FAFURION. (value is 18482)
   */
  private static final int FAFURION = 18482;
  /**
   * Field SHADE1. (value is 22268)
   */
  private static final int SHADE1 = 22268;
  /**
   * Field SHADE2. (value is 22269)
   */
  private static final int SHADE2 = 22269;
  /**
   * Field MOBS.
   */
  private static final int[] MOBS =
  {
    SHADE1,
    SHADE2
  };
  /**
   * Field MOBS_COUNT. (value is 5)
   */
  private static final int MOBS_COUNT = 5;
  /**
   * Field RED_CRYSTAL. (value is 9596)
   */
  private static final int RED_CRYSTAL = 9596;
 
  /**
   * Constructor for DarkWaterDragon.
   * @param actor NpcInstance
   */
  public DarkWaterDragon(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (!actor.isDead())
    {
      switch (_mobsSpawned)
      {
        case 0:
          _mobsSpawned = 1;
          spawnShades(attacker);
          break;
        case 1:
          if (actor.getCurrentHp() < (actor.getMaxHp() >> 1))
          {
            _mobsSpawned = 2;
            spawnShades(attacker);
          }
          break;
      }
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method spawnShades.
   * @param attacker Creature
   */
  private void spawnShades(Creature attacker)
  {
    final NpcInstance actor = getActor();
    for (int i = 0; i < MOBS_COUNT; i++)
    {
      try
      {
        SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(MOBS[Rnd.get(MOBS.length)]));
        sp.setLoc(Location.findPointToStay(actor, 100, 120));
        NpcInstance npc = sp.doSpawn(true);
        npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, Rnd.get(1, 100));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    _mobsSpawned = 0;
    final NpcInstance actor = getActor();
    try
    {
      final SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(FAFURION));
      sp.setLoc(Location.findPointToStay(actor, 100, 120));
      sp.doSpawn(true);
    }
    catch (Exception e)
    {
      e.printStackTrace();
    }
    if (killer != null)
    {
      final Player player = killer.getPlayer();
      if (player != null)
      {
        if (Rnd.chance(77))
        {
          actor.dropItem(player, RED_CRYSTAL, 1);
        }
      }
    }
    super.onEvtDead(killer);
  }
 
  /**
   * Method randomWalk.
   * @return boolean
   */
  @Override
  protected boolean randomWalk()
  {
    return _mobsSpawned == 0;
  }
}
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