/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Sandstorm extends DefaultAI
{
/**
* Field AGGRO_RANGE. (value is 200)
*/
private static final int AGGRO_RANGE = 200;
/**
* Field SKILL1.
*/
private static final Skill SKILL1 = SkillTable.getInstance().getInfo(5435, 1);
/**
* Field SKILL2.
*/
private static final Skill SKILL2 = SkillTable.getInstance().getInfo(5494, 1);
/**
* Field lastThrow.
*/
private long lastThrow = 0;
/**
* Constructor for Sandstorm.
* @param actor NpcInstance
*/
public Sandstorm(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if ((lastThrow + 5000) < System.currentTimeMillis())
{
for (Playable target : World.getAroundPlayables(actor, AGGRO_RANGE, AGGRO_RANGE))
{
if ((target != null) && !target.isAlikeDead() && !target.isInvul() && target.isVisible() && GeoEngine.canSeeTarget(actor, target, false))
{
actor.doCast(SKILL1, target, true);
actor.doCast(SKILL2, target, true);
lastThrow = System.currentTimeMillis();
break;
}
}
}
return super.thinkActive();
}
/**
* Method thinkAttack.
*/
@Override
protected void thinkAttack()
{
// empty method
}
/**
* Method onIntentionAttack.
* @param target Creature
*/
@Override
protected void onIntentionAttack(Creature target)
{
// empty method
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param attacker Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature attacker, int aggro)
{
// empty method
}
/**
* Method onEvtClanAttacked.
* @param attacked_member Creature
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtClanAttacked(Creature attacked_member, Creature attacker, int damage)
{
// empty method
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
final NpcInstance actor = getActor();
final Location sloc = actor.getSpawnedLoc();
final Location pos = Location.findPointToStay(actor, sloc, 150, 300);
if (GeoEngine.canMoveToCoord(actor.getX(), actor.getY(), actor.getZ(), pos.x, pos.y, pos.z, actor.getGeoIndex()))
{
actor.setRunning();
addTaskMove(pos, false);
}
return true;
}
}