Package ai.hellbound

Source Code of ai.hellbound.Ranku

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.AggroList.AggroInfo;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Ranku extends Fighter
{
  /**
   * Field TELEPORTATION_CUBIC_ID. (value is 32375)
   */
  private static final int TELEPORTATION_CUBIC_ID = 32375;
  /**
   * Field CUBIC_POSITION.
   */
  private static final Location CUBIC_POSITION = new Location(-19056, 278732, -15000, 0);
  /**
   * Field SCAPEGOAT_ID. (value is 32305)
   */
  private static final int SCAPEGOAT_ID = 32305;
  /**
   * Field _massacreTimer.
   */
  private long _massacreTimer = 0;
  /**
   * Field _massacreDelay.
   */
  private static final long _massacreDelay = 30000L;
 
  /**
   * Constructor for Ranku.
   * @param actor NpcInstance
   */
  public Ranku(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    final Reflection r = getActor().getReflection();
    if (r != null)
    {
      for (int i = 0; i < 4; i++)
      {
        r.addSpawnWithRespawn(SCAPEGOAT_ID, getActor().getLoc(), 300, 60);
      }
    }
  }
 
  /**
   * Method thinkAttack.
   */
  @Override
  protected void thinkAttack()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return;
    }
    if ((_massacreTimer + _massacreDelay) < System.currentTimeMillis())
    {
      final NpcInstance victim = getScapegoat();
      _massacreTimer = System.currentTimeMillis();
      if (victim != null)
      {
        actor.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, victim, getMaximumHate() + 200000);
      }
    }
    super.thinkAttack();
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    if (actor.getReflection() != null)
    {
      actor.getReflection().setReenterTime(System.currentTimeMillis());
      actor.getReflection().addSpawnWithoutRespawn(TELEPORTATION_CUBIC_ID, CUBIC_POSITION, 0);
    }
    super.onEvtDead(killer);
  }
 
  /**
   * Method getScapegoat.
   * @return NpcInstance
   */
  private NpcInstance getScapegoat()
  {
    for (NpcInstance n : getActor().getReflection().getNpcs())
    {
      if ((n.getNpcId() == SCAPEGOAT_ID) && !n.isDead())
      {
        return n;
      }
    }
    return null;
  }
 
  /**
   * Method getMaximumHate.
   * @return int
   */
  private int getMaximumHate()
  {
    final NpcInstance actor = getActor();
    final Creature cha = actor.getAggroList().getMostHated();
    if (cha != null)
    {
      final AggroInfo ai = actor.getAggroList().get(cha);
      if (ai != null)
      {
        return ai.hate;
      }
    }
    return 0;
  }
}
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