Package ai.freya

Source Code of ai.freya.Maguen$Despawn

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.freya;

import java.util.List;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Zone.ZoneType;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Maguen extends Fighter
{
  /**
   * Field maguenStatsSkills.
   */
  private static final int[] maguenStatsSkills =
  {
    6343,
    6365,
    6366
  };
  /**
   * Field maguenRaceSkills.
   */
  private static final int[] maguenRaceSkills =
  {
    6367,
    6368,
    6369
  };
 
  /**
   * Constructor for Maguen.
   * @param actor NpcInstance
   */
  public Maguen(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    ThreadPoolManager.getInstance().schedule(new Plasma(), 2000L);
    ThreadPoolManager.getInstance().schedule(new Despawn(), 10000L);
    final List<Creature> around = getActor().getAroundCharacters(800, 300);
    if (!getActor().isInZone(ZoneType.dummy) && (around != null) && !around.isEmpty())
    {
      final ExShowScreenMessage sm = new ExShowScreenMessage(NpcString.MAGUEN_APPEARANCE, 5000, ScreenMessageAlign.TOP_CENTER, true, 1, -1, true);
      for (Creature character : around)
      {
        if (character.isPlayer())
        {
          character.sendPacket(sm);
        }
      }
    }
  }
 
  /**
   * Method onEvtSeeSpell.
   * @param skill Skill
   * @param caster Creature
   */
  @Override
  protected void onEvtSeeSpell(Skill skill, Creature caster)
  {
    if (skill.getId() != 9060)
    {
      return;
    }
    final NpcInstance actor = getActor();
    if (actor.isInZone(ZoneType.dummy))
    {
      switch (actor.getNpcState())
      {
        case 1:
          if (Rnd.chance(80))
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[0], Rnd.get(2, 3)), caster, true);
          }
          else
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenStatsSkills[0], Rnd.get(1, 2)), caster, true);
          }
          break;
        case 2:
          if (Rnd.chance(80))
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[1], Rnd.get(2, 3)), caster, true);
          }
          else
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenStatsSkills[1], Rnd.get(1, 2)), caster, true);
          }
          break;
        case 3:
          if (Rnd.chance(80))
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[2], Rnd.get(2, 3)), caster, true);
          }
          else
          {
            actor.doCast(SkillTable.getInstance().getInfo(maguenStatsSkills[2], Rnd.get(1, 2)), caster, true);
          }
          break;
        default:
          break;
      }
    }
    else
    {
      switch (actor.getNpcState())
      {
        case 1:
          actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[0], 1), caster, true);
          break;
        case 2:
          actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[1], 1), caster, true);
          break;
        case 3:
          actor.doCast(SkillTable.getInstance().getInfo(maguenRaceSkills[2], 1), caster, true);
          break;
        default:
          break;
      }
    }
    getActor().setNpcState(4);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    if (attacker == null)
    {
      return;
    }
    if (attacker.isPlayable())
    {
      return;
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method checkAggression.
   * @param target Creature
   * @return boolean
   */
  @Override
  public boolean checkAggression(Creature target)
  {
    if (target.isPlayable())
    {
      return false;
    }
    return super.checkAggression(target);
  }
 
  /**
   * @author Mobius
   */
  private class Plasma extends RunnableImpl
  {
    /**
     * Constructor for Plasma.
     */
    Plasma()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      getActor().setNpcState(Rnd.get(1, 3));
    }
  }
 
  /**
   * @author Mobius
   */
  private class Despawn extends RunnableImpl
  {
    /**
     * Constructor for Despawn.
     */
    Despawn()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      getActor().setNpcState(4);
      getActor().doDie(null);
    }
  }
}
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