Package ai

Source Code of ai.WatchmanMonster

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.lang.reference.HardReference;
import lineage2.commons.lang.reference.HardReferences;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WatchmanMonster extends Fighter
{
  /**
   * Field _lastSearch.
   */
  private long _lastSearch = 0;
  /**
   * Field isSearching.
   */
  private boolean isSearching = false;
  /**
   * Field _attackerRef.
   */
  private HardReference<? extends Creature> _attackerRef = HardReferences.emptyRef();
  /**
   * Field flood.
   */
  static final String[] flood =
  {
    "I'll be back",
    "You are stronger than expected"
  };
  /**
   * Field flood2.
   */
  static final String[] flood2 =
  {
    "Help me!",
    "Alarm! We are under attack!"
  };
 
  /**
   * Constructor for WatchmanMonster.
   * @param actor NpcInstance
   */
  public WatchmanMonster(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(final Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && !actor.getFaction().isNone() && (actor.getCurrentHpPercents() < 50) && (_lastSearch < (System.currentTimeMillis() - 15000)))
    {
      _lastSearch = System.currentTimeMillis();
      _attackerRef = attacker.getRef();
      if (findHelp())
      {
        return;
      }
      Functions.npcSay(actor, "Anyone, help me!");
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method findHelp.
   * @return boolean
   */
  private boolean findHelp()
  {
    isSearching = false;
    final NpcInstance actor = getActor();
    final Creature attacker = _attackerRef.get();
    if (attacker == null)
    {
      return false;
    }
    for (final NpcInstance npc : actor.getAroundNpc(1000, 150))
    {
      if (!actor.isDead() && npc.isInFaction(actor) && !npc.isInCombat())
      {
        clearTasks();
        isSearching = true;
        addTaskMove(npc.getLoc(), true);
        Functions.npcSay(actor, flood[Rnd.get(flood.length)]);
        return true;
      }
    }
    return false;
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    _lastSearch = 0;
    _attackerRef = HardReferences.emptyRef();
    isSearching = false;
    super.onEvtDead(killer);
  }
 
  /**
   * Method onEvtArrived.
   */
  @Override
  protected void onEvtArrived()
  {
    final NpcInstance actor = getActor();
    if (isSearching)
    {
      final Creature attacker = _attackerRef.get();
      if (attacker != null)
      {
        Functions.npcSay(actor, flood2[Rnd.get(flood2.length)]);
        notifyFriends(attacker, 100);
      }
      isSearching = false;
      notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 100);
    }
    else
    {
      super.onEvtArrived();
    }
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    if (!isSearching)
    {
      super.onEvtAggression(target, aggro);
    }
  }
}
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