Package ai

Source Code of ai.LizardmanSummoner

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Mystic;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.PositionUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class LizardmanSummoner extends Mystic
{
  /**
   * Field TANTA_LIZARDMAN_SCOUT.
   */
  private static final int TANTA_LIZARDMAN_SCOUT = 22768;
  /**
   * Field SPAWN_COUNT.
   */
  private static final int SPAWN_COUNT = 2;
  /**
   * Field spawnedMobs.
   */
  private boolean spawnedMobs = false;
 
  /**
   * Constructor for LizardmanSummoner.
   * @param actor NpcInstance
   */
  public LizardmanSummoner(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    spawnedMobs = false;
    super.onEvtSpawn();
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    if (!spawnedMobs && attacker.isPlayable())
    {
      final NpcInstance actor = getActor();
      for (int i = 0; i < SPAWN_COUNT; i++)
      {
        try
        {
          SimpleSpawner sp = new SimpleSpawner(TANTA_LIZARDMAN_SCOUT);
          // @SuppressWarnings("unused")
          // int radius = (((i % 2) == 0) ? -1 : 1) * 16000;
          sp.setLoc(actor.getLoc());
          NpcInstance npc = sp.doSpawn(true);
          npc.setHeading(PositionUtils.calculateHeadingFrom(npc, attacker));
          npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 1000);
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
      }
      spawnedMobs = true;
    }
    super.onEvtAttacked(attacker, damage);
  }
}
TOP

Related Classes of ai.LizardmanSummoner

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.