Package ai

Source Code of ai.FollowNpc$ThinkFollow

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import java.util.concurrent.ScheduledFuture;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FollowNpc extends DefaultAI
{
  /**
   * Field _thinking.
   */
  private boolean _thinking = false;
  /**
   * Field _followTask.
   */
  ScheduledFuture<?> _followTask;
 
  /**
   * Constructor for FollowNpc.
   * @param actor NpcInstance
   */
  public FollowNpc(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method randomWalk.
   * @return boolean
   */
  @Override
  protected boolean randomWalk()
  {
    if (getActor() instanceof MonsterInstance)
    {
      return true;
    }
    return false;
  }
 
  /**
   * Method onEvtThink.
   */
  @Override
  protected void onEvtThink()
  {
    final NpcInstance actor = getActor();
    if (_thinking || actor.isActionsDisabled() || actor.isAfraid() || actor.isDead() || actor.isMovementDisabled())
    {
      return;
    }
    _thinking = true;
    try
    {
      if (!Config.BLOCK_ACTIVE_TASKS && ((getIntention() == CtrlIntention.AI_INTENTION_ACTIVE) || (getIntention() == CtrlIntention.AI_INTENTION_IDLE)))
      {
        thinkActive();
      }
      else if (getIntention() == CtrlIntention.AI_INTENTION_FOLLOW)
      {
        thinkFollow();
      }
    }
    catch (Exception e)
    {
      _log.error("", e);
    }
    finally
    {
      _thinking = false;
    }
  }
 
  /**
   * Method thinkFollow.
   */
  protected void thinkFollow()
  {
    final NpcInstance actor = getActor();
    final Creature target = actor.getFollowTarget();
    if ((target == null) || target.isAlikeDead() || (actor.getDistance(target) > 4000) || actor.isMovementDisabled())
    {
      clientActionFailed();
      return;
    }
    if (actor.isFollow && (actor.getFollowTarget().equals(target)))
    {
      clientActionFailed();
      return;
    }
    if (actor.isInRange(target, Config.FOLLOW_RANGE + 20))
    {
      clientActionFailed();
    }
    if (_followTask != null)
    {
      _followTask.cancel(false);
      _followTask = null;
    }
    _followTask = ThreadPoolManager.getInstance().schedule(new ThinkFollow(), 250L);
  }
 
  /**
   * @author Mobius
   */
  protected class ThinkFollow extends RunnableImpl
  {
    /**
     * Method getActor.
     * @return NpcInstance
     */
    public NpcInstance getActor()
    {
      return FollowNpc.this.getActor();
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      final NpcInstance actor = getActor();
      if (actor == null)
      {
        return;
      }
      final Creature target = actor.getFollowTarget();
      if ((target == null) || target.isAlikeDead() || (actor.getDistance(target) > 4000))
      {
        setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
        return;
      }
      if (!actor.isInRange(target, Config.FOLLOW_RANGE + 20) && (!actor.isFollow || (!actor.getFollowTarget().equals(target))))
      {
        final Location loc = new Location(target.getX() + Rnd.get(-60, 60), target.getY() + Rnd.get(-60, 60), target.getZ());
        actor.followToCharacter(loc, target, Config.FOLLOW_RANGE, false);
      }
      _followTask = ThreadPoolManager.getInstance().schedule(this, 250L);
    }
  }
}
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