Package ai

Source Code of ai.EdwinFollower

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.lang.reference.HardReference;
import lineage2.commons.lang.reference.HardReferences;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EdwinFollower extends DefaultAI
{
  /**
   * Field EDWIN_ID. (value is 32072)
   */
  private static final int EDWIN_ID = 32072;
  /**
   * Field DRIFT_DISTANCE. (value is 200)
   */
  private static final int DRIFT_DISTANCE = 200;
  /**
   * Field _wait_timeout.
   */
  private long _wait_timeout = 0;
  /**
   * Field _edwinRef.
   */
  private HardReference<? extends Creature> _edwinRef = HardReferences.emptyRef();
 
  /**
   * Constructor for EdwinFollower.
   * @param actor NpcInstance
   */
  public EdwinFollower(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
 
  /**
   * Method randomAnimation.
   * @return boolean
   */
  @Override
  protected boolean randomAnimation()
  {
    return false;
  }
 
  /**
   * Method randomWalk.
   * @return boolean
   */
  @Override
  protected boolean randomWalk()
  {
    return false;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    final Creature edwin = _edwinRef.get();
    if (edwin == null)
    {
      if (System.currentTimeMillis() > _wait_timeout)
      {
        _wait_timeout = System.currentTimeMillis() + 15000;
        for (NpcInstance npc : World.getAroundNpc(actor))
        {
          if (npc.getNpcId() == EDWIN_ID)
          {
            _edwinRef = npc.getRef();
            return true;
          }
        }
      }
    }
    else if (!actor.isMoving)
    {
      final int x = (edwin.getX() + Rnd.get(2 * DRIFT_DISTANCE)) - DRIFT_DISTANCE;
      final int y = (edwin.getY() + Rnd.get(2 * DRIFT_DISTANCE)) - DRIFT_DISTANCE;
      final int z = edwin.getZ();
      actor.setRunning();
      actor.moveToLocation(x, y, z, 0, true);
      return true;
    }
    return false;
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    // empty method
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    // empty method
  }
}
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