Package org.lwjgl.opengles

Source Code of org.lwjgl.opengles.GLContext$CapabilitiesCacheEntry

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;

import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.Sys;

import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.security.AccessController;
import java.security.PrivilegedActionException;
import java.security.PrivilegedExceptionAction;
import java.util.Map;
import java.util.Set;
import java.util.StringTokenizer;
import java.util.WeakHashMap;

import static org.lwjgl.opengles.GLES20.*;

/**
* <p/>
* Manages GL contexts. Before any rendering is done by a LWJGL system, a call should be made to GLContext.useContext() with a
* context. This will ensure that GLContext has an accurate reflection of the current context's capabilities and function
* pointers.
* <p/>
* This class is thread-safe in the sense that multiple threads can safely call all public methods. The class is also
* thread-aware in the sense that it tracks a per-thread current context (including capabilities and function pointers).
* That way, multiple threads can have multiple contexts current and render to them concurrently.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision: 3279 $
*          $Id: GLContext.java 3279 2010-03-11 21:06:49Z spasi $
*/
public final class GLContext {

  /** Maps threads to their current context's ContextCapabilities, if any */
  private static final ThreadLocal<ContextCapabilities> current_capabilities = new ThreadLocal<ContextCapabilities>();

  /**
   * The getCapabilities() method is a potential hot spot in any LWJGL application, since
   * it is needed for context capability discovery (e.g. is OpenGL 2.0 supported?), and
   * for the function pointers of gl functions. However, the 'current_capabilities' ThreadLocal
   * is (relatively) expensive to look up, and since most OpenGL applications use are single threaded
   * rendering, the following two is an optimization for this case.
   * <p/>
   * ThreadLocals can be thought of as a mapping between threads and values, so the idea
   * is to use a lock-less cache of mappings between threads and the current ContextCapabilities. The cache
   * could be any size, but in our case, we want a single sized cache for optimal performance
   * in the single threaded case.
   * <p/>
   * 'fast_path_cache' is the most recent ContextCapabilities (potentially null) and its owner. By
   * recent I mean the last thread setting the value in setCapabilities(). When getCapabilities()
   * is called, a check to see if the current is the owner of the ContextCapabilities instance in
   * fast_path_cache. If so, the instance is returned, if not, some thread has since taken ownership
   * of the cache entry and the slower current_capabilities ThreadLocal is queried instead.
   * <p/>
   * No locks are needed in get/setCapabilities, because even though fast_path_cache can be accessed
   * from multiple threads at once, we are guaranteed by the JVM spec that its value is always valid.
   * Furthermore, if the ownership test in getCapabilities() succeeds, the cache entry can only contain
   * the correct ContextCapabilites (that is, the one from getThreadLocalCapabilites()),
   * since no other thread can set the owner to anyone else than itself.
   */
  private static CapabilitiesCacheEntry fast_path_cache = new CapabilitiesCacheEntry();

  /**
   * Simple lock-free cache of CapabilitesEntryCache to avoid allocating more than one
   * cache entry per thread
   */
  private static final ThreadLocal<CapabilitiesCacheEntry> thread_cache_entries = new ThreadLocal<CapabilitiesCacheEntry>();

  /**
   * The weak mapping from context Object instances to ContextCapabilities. Used
   * to avoid recreating a ContextCapabilities every time a context is made current.
   */
  private static final Map<Object, ContextCapabilities> capability_cache = new WeakHashMap<Object, ContextCapabilities>();

  /** Reference count of the native opengl implementation library */
  private static int     gl_ref_count;
  private static boolean did_auto_load;

  static {
    Sys.initialize();
  }

  /**
   * Get the current capabilities instance. It contains the flags used
   * to test for support of a particular extension.
   *
   * @return The current capabilities instance.
   */
  public static ContextCapabilities getCapabilities() {
    CapabilitiesCacheEntry recent_cache_entry = fast_path_cache;
    // Check owner of cache entry
    if ( recent_cache_entry.owner == Thread.currentThread() ) {
      /* The owner ship test succeeded, so the cache must contain the current ContextCapabilities instance
       * assert recent_cache_entry.capabilities == getThreadLocalCapabilities();
       */
      return recent_cache_entry.capabilities;
    } else // Some other thread has written to the cache since, and we fall back to the slower path
      return getThreadLocalCapabilities();
  }

  private static ContextCapabilities getThreadLocalCapabilities() {
    return current_capabilities.get();
  }

  /**
   * Set the current capabilities instance. It contains the flags used
   * to test for support of a particular extension.
   *
   * @return The current capabilities instance.
   */
  static void setCapabilities(ContextCapabilities capabilities) {
    current_capabilities.set(capabilities);

    CapabilitiesCacheEntry thread_cache_entry = thread_cache_entries.get();
    if ( thread_cache_entry == null ) {
      thread_cache_entry = new CapabilitiesCacheEntry();
      thread_cache_entries.set(thread_cache_entry);
    }
    thread_cache_entry.owner = Thread.currentThread();
    thread_cache_entry.capabilities = capabilities;

    fast_path_cache = thread_cache_entry;
  }

  /**
   * Determine which extensions are available and returns the context profile mask. Helper method to ContextCapabilities.
   *
   * @param supported_extensions the Set to fill with the available extension names
   *
   * @return the context profile mask, will be 0 for any version < 3.2
   */
  static void getSupportedExtensions(final Set<String> supported_extensions) {
    // Detect OpenGL version first
    final String version = glGetString(GL_VERSION);
    if ( version == null )
      throw new IllegalStateException("glGetString(GL_VERSION) returned null - possibly caused by missing current context.");

    final String VERSION_PREFIX = "OpenGL ES ";
    final StringTokenizer version_tokenizer = new StringTokenizer(version.substring(VERSION_PREFIX.length()), ". ");

    int majorVersion = 0;
    int minorVersion = 0;
    try {
      majorVersion = Integer.parseInt(version_tokenizer.nextToken());
      minorVersion = Integer.parseInt(version_tokenizer.nextToken());
    } catch (NumberFormatException e) {
      LWJGLUtil.log("The major and/or minor OpenGL version is malformed: " + e.getMessage());
    }

    // ----------------------[ 2.X ]----------------------
    if ( 2 <= majorVersion )
      supported_extensions.add("OpenGLES20");

    // Parse EXTENSIONS string
    final String extensions_string = glGetString(GL_EXTENSIONS);
    if ( extensions_string == null )
      throw new IllegalStateException("glGetString(GL_EXTENSIONS) returned null - is there a context current?");

    final StringTokenizer tokenizer = new StringTokenizer(extensions_string);
    while ( tokenizer.hasMoreTokens() )
      supported_extensions.add(tokenizer.nextToken());
  }

  /**
   * Helper method to ContextCapabilities. It will try to initialize the native stubs,
   * and remove the given extension name from the extension set if the initialization fails.
   */
  static void initNativeStubs(final Class extension_class, Set<String> supported_extensions, String ext_name) {
    //resetNativeStubs(extension_class);
    if ( supported_extensions.contains(ext_name) ) {
      try {
        doInitNativeStubs(extension_class);
      } catch (LWJGLException e) {
        LWJGLUtil.log("Failed to initialize extension " + extension_class + " - exception: " + e);
        supported_extensions.remove(ext_name);
      }
    }
  }

  static void doInitNativeStubs(final Class<?> extension_class) throws LWJGLException {
    try {
      AccessController.doPrivileged(new PrivilegedExceptionAction<Object>() {
        public Object run() throws Exception {
          Method init_stubs_method = extension_class.getDeclaredMethod("initNativeStubs");
          init_stubs_method.invoke(null);
          return null;
        }
      });
    } catch (PrivilegedActionException e) {
      final Throwable c = e.getCause();
      if ( c instanceof InvocationTargetException )
        throw new LWJGLException(c.getCause());
      else
        throw new LWJGLException(c);
    }
  }

  /**
   * Makes a GL context the current LWJGL context by loading GL function pointers. The context must be current before a call to
   * this method! Instead it simply ensures that the current context is reflected accurately by GLContext's extension caps and
   * function pointers. Use useContext(null) when no context is active. <p>If the context is the same as last time, then this is
   * a no-op. <p>If the context has not been encountered before it will be fully initialized from scratch. Otherwise a cached set
   * of caps and function pointers will be used. <p>The reference to the context is held in a weak reference; therefore if no
   * strong reference exists to the GL context it will automatically be forgotten by the VM at an indeterminate point in the
   * future, freeing up a little RAM.
   *
   * @param context The context object, which uniquely identifies a GL context. If context is null, the native stubs are
   *                unloaded.
   *
   * @throws org.lwjgl.LWJGLException if context non-null, and the gl library can't be loaded or the basic GL11 functions can't be loaded
   */
  public static synchronized void useContext(Object context) throws LWJGLException {
    if ( context == null ) {
      // Moved this to the shutdown hook
      ContextCapabilities.unloadAllStubs();
      setCapabilities(null);
      if ( did_auto_load )
        unloadOpenGLLibrary();
      return;
    }

    if ( gl_ref_count == 0 ) {
      loadOpenGLLibrary();
      did_auto_load = true;
    }

    try {
      ContextCapabilities capabilities = capability_cache.get(context);
      if ( capabilities == null ) {
        /*
         * The capabilities object registers itself as current. This behaviour is caused
         * by a chicken-and-egg situation where the constructor needs to call GL functions
         * as part of its capability discovery, but GL functions cannot be called before
         * a capabilities object has been set.
         */
        new ContextCapabilities();
        capability_cache.put(context, getCapabilities());
      } else
        setCapabilities(capabilities);
    } catch (LWJGLException e) {
      if ( did_auto_load )
        unloadOpenGLLibrary();
      throw e;

    }
  }

  /** If the OpenGL reference count is 0, the library is loaded. The reference count is then incremented. */
  public static synchronized void loadOpenGLLibrary() throws LWJGLException {
    if ( gl_ref_count == 0 )
      nLoadOpenGLLibrary();
    gl_ref_count++;
  }

  private static native void nLoadOpenGLLibrary() throws LWJGLException;

  /** The OpenGL library reference count is decremented, and if it reaches 0, the library is unloaded. */
  public static synchronized void unloadOpenGLLibrary() {
    gl_ref_count--;
    /*
     * Unload the native OpenGL library unless we're on linux, since
     * some drivers (NVIDIA proprietary) crash on exit when unloading the library.
     */
    if ( gl_ref_count == 0 && LWJGLUtil.getPlatform() != LWJGLUtil.PLATFORM_LINUX )
      nUnloadOpenGLLibrary();
  }

  private static native void nUnloadOpenGLLibrary();

  /** Native method to clear native stub bindings */
  static native void resetNativeStubs(Class clazz);

  private static final class CapabilitiesCacheEntry {

    Thread              owner;
    ContextCapabilities capabilities;
  }
}
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