/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
/**
* Demo with angled blocks falling
*
* @author Kevin Glass
*/
public class Demo2 extends AbstractDemo {
/**
* Create a new demo
*/
public Demo2() {
super("Phys2D Demo 2");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body body1 = new StaticBody("Ground1", new Box(600.0f, 20.0f));
body1.setPosition(250.0f, 400);
world.add(body1);
Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
body3.setPosition(360.0f, 340);
body3.setRotation(0.4f);
world.add(body3);
Body body9 = new StaticBody("Ground3", new Box(200.0f, 20.0f));
body9.setPosition(140.0f, 340);
body9.setRotation(-0.4f);
world.add(body9);
Body bodya = new StaticBody("Wall1", new Box(20.0f, 400.0f));
bodya.setPosition(20.0f, 190);
world.add(bodya);
Body bodyb = new StaticBody("Wall2", new Box(20.0f, 400.0f));
bodyb.setPosition(480.0f, 190);
world.add(bodyb);
Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
body2.setPosition(250.0f, 4.0f);
body2.setRotation(0.2f);
world.add(body2);
Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f);
body4.setPosition(230.0f, -60.0f);
world.add(body4);
Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f);
body8.setPosition(280.0f, -120.0f);
world.add(body8);
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo2 demo = new Demo2();
demo.start();
}
}