Package stephencarmody.random_rotating_triangles

Source Code of stephencarmody.random_rotating_triangles.HUD

package stephencarmody.random_rotating_triangles;

import stephencarmody.k8.core.Logic;
import stephencarmody.k8.core.SceneNode;
import stephencarmody.k8.text.Text;
import stephencarmody.k8.util.Camera;
import stephencarmody.k8.wt.Layer;

public final class HUD extends Logic {

  private SceneNode   scenenode;
  private Camera     camera;
  private Text     position;
  private FPSCounter  fpsCounter;
  private Layer    layer;
  private float    depth;
  private float    textScale;
 
  /** Creates a new instance of HUD */
  public HUD() {
    camera = Camera.getInstance();
   
    // Set default depth at just a little further than near clipping plane
    depth = camera.getNearClip() + 0.1f;
   
    // Get screen limits
    layer = new Layer(depth);
   
    // Root SceneNode, translated -width/2, -height/2
    scenenode = new SceneNode();
    scenenode.moveRight(-layer.getWidth()/2);
    scenenode.moveUp(-layer.getHeight()/2);
    camera.appendChild(scenenode);
    scenenode.moveForward(depth);
   
    // Set the text scaling proportional to width
    textScale = layer.getWidth()/2000;
   
    // Position
    position = new Text();
    position.setScale(textScale);
    position.moveRight(layer.getWidth()/2);
    position.moveUp(0.001f);
    scenenode.appendChild(position);
   
    // FPS Counter
    fpsCounter = new FPSCounter();
        Text text = fpsCounter.getText();
        text.setScale(textScale);
        text.moveRight(0.001f);
        text.moveUp(0.001f);
        scenenode.appendChild(text);
   
    setUpdateRate(10);
  }

  @Override
  public void update(long time) {
    position.setText(((float)(int)(camera.T[3]*100)/100) + ", " + ((float)(int)(camera.T[7]*100)/100) + ", " + ((float)(int)(camera.T[11]*100)/100));
  }
 
}
 
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