package k8.wt;
import k8.SceneNode;
import k8.util.Camera;
/**
* A Layer is an object used to get the available width and height at a defined
* depth.
*/
public final class Layer extends SceneNode
{
private float depth;
private float width;
private float height;
private static float RadDeg = 57.2957795f;
/** Creates a new instance of Layer */
public Layer(float depth)
{
setDepth(depth);
}
/** Sets the depth */
public void setDepth(float depth)
{
Camera camera = Camera.getInstance();
float aspect = camera.getAspectRatio();
int fov = camera.getFOV();
this.depth = depth;
this.width = (float) (depth * (fov / RadDeg));
this.height = width / aspect;
this.moveRight(-this.width / 2);
this.moveUp(-this.height / 2);
this.moveForward(depth);
}
/** Gets the depth */
public float getDepth()
{
return depth;
}
/** Gets the width */
public float getWidth()
{
return width;
}
/** Gets the height */
public float getHeight()
{
return height;
}
@Override
protected void transform()
{
// TODO Auto-generated method stub
}
}