package k8.buffer;
import k8.buffer.var.VARTexCoordsBuffer;
import k8.buffer.vbo.VBOTexCoordsBuffer;
import org.lwjgl.opengl.GLContext;
public abstract class TexCoordsBuffer extends Buffer {
/**
* Creates an instance of TexCoordsBuffer.
*
* @param initialcapacity
* Initial capacity (number of indices)
*/
public TexCoordsBuffer(int initialcapacity) {
super(2*initialcapacity);
}
/**
* Gets an instance of TexCoordsBuffer.
*
* @param initialcapacity
* Initial capacity (number of vertices)
*/
public static TexCoordsBuffer getInstance(int initialcapacity) {
return ( GLContext.getCapabilities().GL_ARB_vertex_buffer_object ) ? new VBOTexCoordsBuffer(initialcapacity) : new VARTexCoordsBuffer(initialcapacity);
}
/** Gets a Slice of this buffer */
public Slice getSlice() {
return getSlice(24);
}
/** Tells OpenGL this buffer contains the texture coordinates */
public abstract void glTexCoordPointer();
}