Package com.badlogic.gdx.graphics.g2d

Source Code of com.badlogic.gdx.graphics.g2d.BitmapFont$Glyph

/*
* Copyright (c) 2008-2010, Matthias Mann
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Matthias Mann nor
* the names of its contributors may be used to endorse or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
* SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

package com.badlogic.gdx.graphics.g2d;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.StringTokenizer;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.NumberUtils;

/** Renders bitmap fonts. The font consists of 2 files: an image file or {@link TextureRegion} containing the glyphs and a file in
* the AngleCode BMFont text format that describes where each glyph is on the image. Currently only a single image of glyphs is
* supported.<br>
* <br>
* Text is drawn using a {@link SpriteBatch}. Text can be cached in a {@link BitmapFontCache} for faster rendering of static text,
* which saves needing to compute the location of each glyph each frame.<br>
* <br>
* * The texture for a BitmapFont loaded from a file is managed. {@link #dispose()} must be called to free the texture when no
* longer needed. A BitmapFont loaded using a {@link TextureRegion} is managed if the region's texture is managed. Disposing the
* BitmapFont disposes the region's texture, which may not be desirable if the texture is still being used elsewhere.<br>
* <br>
* The code is based on Matthias Mann's TWL BitmapFont class. Thanks for sharing, Matthias! :)
* @author Nathan Sweet
* @author Matthias Mann */
public class BitmapFont implements Disposable {
  static private final int LOG2_PAGE_SIZE = 9;
  static private final int PAGE_SIZE = 1 << LOG2_PAGE_SIZE;
  static private final int PAGES = 0x10000 / PAGE_SIZE;

  static final char[] xChars = {'x', 'e', 'a', 'o', 'n', 's', 'r', 'c', 'u', 'm', 'v', 'w', 'z'};
  static final char[] capChars = {'M', 'N', 'B', 'D', 'C', 'E', 'F', 'K', 'A', 'G', 'H', 'I', 'J', 'L', 'O', 'P', 'Q', 'R', 'S',
    'T', 'U', 'V', 'W', 'X', 'Y', 'Z'};

  TextureRegion region;
  private final TextBounds textBounds = new TextBounds();
  private float color = Color.WHITE.toFloatBits();
  private Color tempColor = new Color(1, 1, 1, 1);
  private boolean flipped;
  private boolean integer = true;
  final BitmapFontData data;

  public static class BitmapFontData {
    String imagePath;
    final FileHandle fontFile;
    final boolean flipped;
    final float lineHeight;
    float capHeight = 1;
    float ascent;
    float descent;
    float down;
    float scaleX = 1, scaleY = 1;

    final Glyph[][] glyphs = new Glyph[PAGES][];
    float spaceWidth;
    float xHeight = 1;

    public BitmapFontData (FileHandle fontFile, boolean flip) {
      this.fontFile = fontFile;
      this.flipped = flip;
      BufferedReader reader = new BufferedReader(new InputStreamReader(fontFile.read()), 512);
      try {
        reader.readLine(); // info

        String line = reader.readLine();
        if (line == null) throw new GdxRuntimeException("Invalid font file: " + fontFile);
        String[] common = line.split(" ", 4);
        if (common.length < 4) throw new GdxRuntimeException("Invalid font file: " + fontFile);

        if (!common[1].startsWith("lineHeight=")) throw new GdxRuntimeException("Invalid font file: " + fontFile);
        lineHeight = Integer.parseInt(common[1].substring(11));

        if (!common[2].startsWith("base=")) throw new GdxRuntimeException("Invalid font file: " + fontFile);
        int baseLine = Integer.parseInt(common[2].substring(5));

        line = reader.readLine();
        if (line == null) throw new GdxRuntimeException("Invalid font file: " + fontFile);
        String[] pageLine = line.split(" ", 4);
        if (!pageLine[2].startsWith("file=")) throw new GdxRuntimeException("Invalid font file: " + fontFile);
        String imgFilename = null;
        if (pageLine[2].endsWith("\"")) {
          imgFilename = pageLine[2].substring(6, pageLine[2].length() - 1);
        } else {
          imgFilename = pageLine[2].substring(5, pageLine[2].length());
        }
        imagePath = fontFile.parent().child(imgFilename).path().replaceAll("\\\\", "/");
        descent = 0;

        while (true) {
          line = reader.readLine();
          if (line == null) break;
          if (line.startsWith("kernings ")) break;
          if (!line.startsWith("char ")) continue;

          Glyph glyph = new Glyph();

          StringTokenizer tokens = new StringTokenizer(line, " =");
          tokens.nextToken();
          tokens.nextToken();
          int ch = Integer.parseInt(tokens.nextToken());
          if (ch <= Character.MAX_VALUE)
            setGlyph(ch, glyph);
          else
            continue;
          tokens.nextToken();
          glyph.srcX = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          glyph.srcY = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          glyph.width = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          glyph.height = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          glyph.xoffset = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          if (flip)
            glyph.yoffset = Integer.parseInt(tokens.nextToken());
          else
            glyph.yoffset = -(glyph.height + Integer.parseInt(tokens.nextToken()));
          tokens.nextToken();
          glyph.xadvance = Integer.parseInt(tokens.nextToken());
          descent = Math.min(baseLine + glyph.yoffset, descent);
        }

        while (true) {
          line = reader.readLine();
          if (line == null) break;
          if (!line.startsWith("kerning ")) break;

          StringTokenizer tokens = new StringTokenizer(line, " =");
          tokens.nextToken();
          tokens.nextToken();
          int first = Integer.parseInt(tokens.nextToken());
          tokens.nextToken();
          int second = Integer.parseInt(tokens.nextToken());
          if (first < 0 || first > Character.MAX_VALUE || second < 0 || second > Character.MAX_VALUE) continue;
          Glyph glyph = getGlyph((char)first);
          tokens.nextToken();
          int amount = Integer.parseInt(tokens.nextToken());
          glyph.setKerning(second, amount);
        }

        Glyph spaceGlyph = getGlyph(' ');
        if (spaceGlyph == null) {
          spaceGlyph = new Glyph();
          Glyph xadvanceGlyph = getGlyph('l');
          if (xadvanceGlyph == null) xadvanceGlyph = getFirstGlyph();
          spaceGlyph.xadvance = xadvanceGlyph.xadvance;
          setGlyph(' ', spaceGlyph);
        }
        spaceWidth = spaceGlyph != null ? spaceGlyph.xadvance + spaceGlyph.width : 1;

        Glyph xGlyph = null;
        for (int i = 0; i < xChars.length; i++) {
          xGlyph = getGlyph(xChars[i]);
          if (xGlyph != null) break;
        }
        if (xGlyph == null) xGlyph = getFirstGlyph();
        xHeight = xGlyph.height;

        Glyph capGlyph = null;
        for (int i = 0; i < capChars.length; i++) {
          capGlyph = getGlyph(capChars[i]);
          if (capGlyph != null) break;
        }
        if (xGlyph == null) xGlyph = getFirstGlyph();
        capHeight = capGlyph.height;

        ascent = baseLine - capHeight;
        down = -lineHeight;
        if (flip) {
          ascent = -ascent;
          down = -down;
        }
      } catch (Exception ex) {
        throw new GdxRuntimeException("Error loading font file: " + fontFile, ex);
      } finally {
        try {
          reader.close();
        } catch (IOException ignored) {
        }
      }
    }

    private void setGlyph (int ch, Glyph glyph) {
      Glyph[] page = glyphs[ch / PAGE_SIZE];
      if (page == null) glyphs[ch / PAGE_SIZE] = page = new Glyph[PAGE_SIZE];
      page[ch & PAGE_SIZE - 1] = glyph;
    }

    private Glyph getFirstGlyph () {
      for (Glyph[] page : this.glyphs) {
        if (page == null) continue;
        for (Glyph glyph : page) {
          if (glyph == null) continue;
          return glyph;
        }
      }
      throw new GdxRuntimeException("No glyphs found!");
    }

    public Glyph getGlyph (char ch) {
      Glyph[] page = glyphs[ch / PAGE_SIZE];
      if (page != null) return page[ch & PAGE_SIZE - 1];
      return null;
    }

    public String getImagePath () {
      return imagePath;
    }

    public FileHandle getFontFile () {
      return fontFile;
    }
  }

  /** Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily display
   * text without bothering with generating a bitmap font. */
  public BitmapFont () {
    this(Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.fnt"),
      Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.png"), false, true);
  }

  /** Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily display
   * text without bothering with generating a bitmap font.
   * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */
  public BitmapFont (boolean flip) {
    this(Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.fnt"),
      Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.png"), flip, true);
  }

  /** Creates a BitmapFont with the glyphs relative to the specified region.
   * @param region The texture region containing the glyphs. The glyphs must be relative to the lower left corner (ie, the region
   *           should not be flipped).
   * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */
  public BitmapFont (FileHandle fontFile, TextureRegion region, boolean flip) {
    this(new BitmapFontData(fontFile, flip), region, true);
  }

  /** Creates a BitmapFont from a BMFont file. The image file name is read from the BMFont file and the image is loaded from the
   * same directory.
   * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */
  public BitmapFont (FileHandle fontFile, boolean flip) {
    this(new BitmapFontData(fontFile, flip), null, true);
  }

  /** Creates a BitmapFont from a BMFont file, using the specified image for glyphs. Any image specified in the BMFont file is
   * ignored.
   * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */
  public BitmapFont (FileHandle fontFile, FileHandle imageFile, boolean flip) {
    this(fontFile, imageFile, flip, true);
  }

  /** Creates a BitmapFont from a BMFont file, using the specified image for glyphs. Any image specified in the BMFont file is
   * ignored.
   * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.
   * @param integer If true, rendering positions will be at integer values to avoid filtering artifacts.s */
  public BitmapFont (FileHandle fontFile, FileHandle imageFile, boolean flip, boolean integer) {
    this(new BitmapFontData(fontFile, flip), new TextureRegion(new Texture(imageFile, false)), integer);
  }

  public BitmapFont (BitmapFontData data, TextureRegion region, boolean integer) {
    this.region = region == null ? new TextureRegion(new Texture(Gdx.files.internal(data.imagePath), false)) : region;
    this.flipped = data.flipped;
    this.integer = integer;
    this.data = data;
    load(data);
  }

  private void load (BitmapFontData data) {
    float invTexWidth = 1.0f / region.getTexture().getWidth();
    float invTexHeight = 1.0f / region.getTexture().getHeight();
    float u = region.u;
    float v = region.v;

    for (Glyph[] page : data.glyphs) {
      if (page == null) continue;
      for (Glyph glyph : page) {
        if (glyph == null) continue;
        glyph.u = u + glyph.srcX * invTexWidth;
        glyph.u2 = u + (glyph.srcX + glyph.width) * invTexWidth;
        if (data.flipped) {
          glyph.v = v + glyph.srcY * invTexHeight;
          glyph.v2 = v + (glyph.srcY + glyph.height) * invTexHeight;
        } else {
          glyph.v2 = v + glyph.srcY * invTexHeight;
          glyph.v = v + (glyph.srcY + glyph.height) * invTexHeight;
        }
      }
    }
  }

  /** Draws a string at the specified position.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline). Note the same TextBounds
   *         instance is used for all methods that return TextBounds. */
  public TextBounds draw (SpriteBatch spriteBatch, CharSequence str, float x, float y) {
    return draw(spriteBatch, str, x, y, 0, str.length());
  }

  /** Draws a substring at the specified position.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @param start The first character of the string to draw.
   * @param end The last character of the string to draw (exclusive).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline). Note the same TextBounds
   *         instance is used for all methods that return TextBounds. */
  public TextBounds draw (SpriteBatch spriteBatch, CharSequence str, float x, float y, int start, int end) {
    float batchColor = spriteBatch.color;
    spriteBatch.setColor(color);
    final Texture texture = region.getTexture();
    y += data.ascent;
    float startX = x;
    Glyph lastGlyph = null;
    if (data.scaleX == 1 && data.scaleY == 1) {
      if (integer) {
        y = (int)y;
        x = (int)x;
      }
      while (start < end) {
        lastGlyph = data.getGlyph(str.charAt(start++));
        if (lastGlyph != null) {
          spriteBatch.draw(texture, //
            x + lastGlyph.xoffset, y + lastGlyph.yoffset, //
            lastGlyph.width, lastGlyph.height, //
            lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
          x += lastGlyph.xadvance;
          break;
        }
      }
      while (start < end) {
        char ch = str.charAt(start++);
        Glyph g = data.getGlyph(ch);
        if (g == null) continue;
        x += lastGlyph.getKerning(ch);
        if (integer) x = (int)x;
        lastGlyph = g;
        spriteBatch.draw(texture, //
          x + lastGlyph.xoffset, y + lastGlyph.yoffset, //
          lastGlyph.width, lastGlyph.height, //
          lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
        x += g.xadvance;
      }
    } else {
      float scaleX = this.data.scaleX, scaleY = this.data.scaleY;
      while (start < end) {
        lastGlyph = data.getGlyph(str.charAt(start++));
        if (lastGlyph != null) {
          if (!integer) {
            spriteBatch.draw(texture, //
              x + lastGlyph.xoffset * scaleX, //
              y + lastGlyph.yoffset * scaleY, //
              lastGlyph.width * scaleX, //
              lastGlyph.height * scaleY, //
              lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
          } else {
            spriteBatch.draw(texture, //
              (int)(x + lastGlyph.xoffset * scaleX), //
              (int)(y + lastGlyph.yoffset * scaleY), //
              (int)(lastGlyph.width * scaleX), //
              (int)(lastGlyph.height * scaleY), //
              lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
          }
          x += lastGlyph.xadvance * scaleX;
          break;
        }
      }
      while (start < end) {
        char ch = str.charAt(start++);
        Glyph g = data.getGlyph(ch);
        if (g == null) continue;
        x += lastGlyph.getKerning(ch) * scaleX;
        lastGlyph = g;
        if (!integer) {
          spriteBatch.draw(texture, //
            x + lastGlyph.xoffset * scaleX, //
            y + lastGlyph.yoffset * scaleY, //
            lastGlyph.width * scaleX, //
            lastGlyph.height * scaleY, //
            lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
        } else {
          spriteBatch.draw(texture, //
            (int)(x + lastGlyph.xoffset * scaleX), //
            (int)(y + lastGlyph.yoffset * scaleY), //
            (int)(lastGlyph.width * scaleX), //
            (int)(lastGlyph.height * scaleY), //
            lastGlyph.u, lastGlyph.v, lastGlyph.u2, lastGlyph.v2);
        }
        x += g.xadvance * scaleX;
      }
    }
    spriteBatch.setColor(batchColor);
    textBounds.width = x - startX;
    textBounds.height = data.capHeight;
    return textBounds;
  }

  /** Draws a string, which may contain newlines (\n), at the specified position.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline of the last line). Note the
   *         same TextBounds instance is used for all methods that return TextBounds. */
  public TextBounds drawMultiLine (SpriteBatch spriteBatch, CharSequence str, float x, float y) {
    return drawMultiLine(spriteBatch, str, x, y, 0, HAlignment.LEFT);
  }

  /** Draws a string, which may contain newlines (\n), at the specified position and alignment. Each line is aligned horizontally
   * within a rectangle of the specified width.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline of the last line). Note the
   *         same TextBounds instance is used for all methods that return TextBounds. */
  public TextBounds drawMultiLine (SpriteBatch spriteBatch, CharSequence str, float x, float y, float alignmentWidth,
    HAlignment alignment) {
    float batchColor = spriteBatch.color;
    float down = this.data.down;
    int start = 0;
    int numLines = 0;
    int length = str.length();
    float maxWidth = 0;
    while (start < length) {
      int lineEnd = indexOf(str, '\n', start);
      float xOffset = 0;
      if (alignment != HAlignment.LEFT) {
        float lineWidth = getBounds(str, start, lineEnd).width;
        xOffset = alignmentWidth - lineWidth;
        if (alignment == HAlignment.CENTER) xOffset = xOffset / 2;
      }
      float lineWidth = draw(spriteBatch, str, x + xOffset, y, start, lineEnd).width;
      maxWidth = Math.max(maxWidth, lineWidth);
      start = lineEnd + 1;
      y += down;
      numLines++;
    }
    spriteBatch.setColor(batchColor);

    textBounds.width = maxWidth;
    textBounds.height = data.capHeight + (numLines - 1) * data.lineHeight;
    return textBounds;
  }

  /** Draws a string, which may contain newlines (\n), with the specified position. Each line is automatically wrapped to keep it
   * within a rectangle of the specified width.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline of the last line). Note the
   *         same TextBounds instance is used for all methods that return TextBounds. */
  public TextBounds drawWrapped (SpriteBatch spriteBatch, CharSequence str, float x, float y, float wrapWidth) {
    return drawWrapped(spriteBatch, str, x, y, wrapWidth, HAlignment.LEFT);
  }

  /** Draws a string, which may contain newlines (\n), with the specified position. Each line is automatically wrapped to keep it
   * within a rectangle of the specified width, and aligned horizontally within that rectangle.
   * @param x The x position for the left most character.
   * @param y The y position for the top of most capital letters in the font (the {@link #getCapHeight() cap height}).
   * @return The bounds of the rendered string (the height is the distance from y to the baseline of the last line). Note the
   *         same TextBounds instance is used for all methods that return TextBounds. */
  public TextBounds drawWrapped (SpriteBatch spriteBatch, CharSequence str, float x, float y, float wrapWidth,
    HAlignment alignment) {
    float batchColor = spriteBatch.color;
    float down = this.data.down;
    int start = 0;
    int numLines = 0;
    int length = str.length();
    float maxWidth = 0;
    while (start < length) {
      int lineEnd = start + computeVisibleGlyphs(str, start, indexOf(str, '\n', start), wrapWidth);
      int nextLineStart;
      if (lineEnd < length) {
        int originalLineEnd = lineEnd;
        while (lineEnd > start) {
          char ch = str.charAt(lineEnd);
          if (ch == ' ' || ch == '\n') break;
          lineEnd--;
        }
        if (lineEnd == start) {
          lineEnd = originalLineEnd;
          if (lineEnd == start) lineEnd++;
          nextLineStart = lineEnd;
        } else
          nextLineStart = lineEnd + 1; // Eat space or newline.
      } else {
        if (lineEnd == start) lineEnd++;
        nextLineStart = length;
      }
      float xOffset = 0;
      if (alignment != HAlignment.LEFT) {
        float lineWidth = getBounds(str, start, lineEnd).width;
        xOffset = wrapWidth - lineWidth;
        if (alignment == HAlignment.CENTER) xOffset /= 2;
      }
      float lineWidth = draw(spriteBatch, str, x + xOffset, y, start, lineEnd).width;
      maxWidth = Math.max(maxWidth, lineWidth);
      start = nextLineStart;
      y += down;
      numLines++;
    }
    spriteBatch.setColor(batchColor);
    textBounds.width = maxWidth;
    textBounds.height = data.capHeight + (numLines - 1) * data.lineHeight;
    return textBounds;
  }

  /** Returns the size of the specified string. The height is the distance from the top of most capital letters in the font (the
   * {@link #getCapHeight() cap height}) to the baseline. Note the same TextBounds instance is used for all methods that return
   * TextBounds. */
  public TextBounds getBounds (CharSequence str) {
    return getBounds(str, 0, str.length());
  }

  /** Returns the size of the specified substring. The height is the distance from the top of most capital letters in the font
   * (the {@link #getCapHeight() cap height}) to the baseline. Note the same TextBounds instance is used for all methods that
   * return TextBounds.
   * @param start The first character of the string.
   * @param end The last character of the string (exclusive). */
  public TextBounds getBounds (CharSequence str, int start, int end) {
    int width = 0;
    Glyph lastGlyph = null;
    while (start < end) {
      lastGlyph = data.getGlyph(str.charAt(start++));
      if (lastGlyph != null) {
        width = lastGlyph.xadvance;
        break;
      }
    }
    while (start < end) {
      char ch = str.charAt(start++);
      Glyph g = data.getGlyph(ch);
      if (g != null) {
        width += lastGlyph.getKerning(ch);
        lastGlyph = g;
        width += g.xadvance;
      }
    }
    textBounds.width = width * data.scaleX;
    textBounds.height = data.capHeight;
    return textBounds;
  }

  /** Returns the size of the specified string, which may contain newlines. The height is the distance from the top of most
   * capital letters in the font (the {@link #getCapHeight() cap height}) to the baseline of the last line of text. Note the same
   * TextBounds instance is used for all methods that return TextBounds. */
  public TextBounds getMultiLineBounds (CharSequence str) {
    int start = 0;
    float maxWidth = 0;
    int numLines = 0;
    int length = str.length();
    while (start < length) {
      int lineEnd = indexOf(str, '\n', start);
      float lineWidth = getBounds(str, start, lineEnd).width;
      maxWidth = Math.max(maxWidth, lineWidth);
      start = lineEnd + 1;
      numLines++;
    }
    textBounds.width = maxWidth;
    textBounds.height = data.capHeight + (numLines - 1) * data.lineHeight;
    return textBounds;
  }

  /** Returns the size of the specified string, which may contain newlines and is wrapped to keep it within a rectangle of the
   * specified width. The height is the distance from the top of most capital letters in the font (the {@link #getCapHeight() cap
   * height}) to the baseline of the last line of text. Note the same TextBounds instance is used for all methods that return
   * TextBounds. */
  public TextBounds getWrappedBounds (CharSequence str, float wrapWidth) {
    int start = 0;
    int numLines = 0;
    int length = str.length();
    float maxWidth = 0;
    while (start < length) {
      int lineEnd = start + computeVisibleGlyphs(str, start, indexOf(str, '\n', start), wrapWidth);
      int nextLineStart;
      if (lineEnd < length) {
        int originalLineEnd = lineEnd;
        while (lineEnd > start) {
          char ch = str.charAt(lineEnd);
          if (ch == ' ' || ch == '\n') break;
          lineEnd--;
        }
        if (lineEnd == start) {
          lineEnd = originalLineEnd;
          if (lineEnd == start) lineEnd++;
          nextLineStart = lineEnd;
        } else
          nextLineStart = lineEnd + 1; // Eat space or newline.
      } else {
        if (lineEnd == start) lineEnd++;
        nextLineStart = length;
      }
      float lineWidth = getBounds(str, start, lineEnd).width;
      maxWidth = Math.max(maxWidth, lineWidth);
      start = nextLineStart;
      numLines++;
    }
    textBounds.width = maxWidth;
    textBounds.height = data.capHeight + (numLines - 1) * data.lineHeight;
    return textBounds;
  }

  /** Computes the glyph advances for the given character sequence and stores them in the provided {@link FloatArray}. The
   * FloatArray is cleared. This will add an additional element at the end.
   * @param str the character sequence
   * @param glyphAdvances the glyph advances output array.
   * @param glyphPositions the glyph positions output array. */
  public void computeGlyphAdvancesAndPositions (CharSequence str, FloatArray glyphAdvances, FloatArray glyphPositions) {
    glyphAdvances.clear();
    glyphPositions.clear();
    int index = 0;
    int end = str.length();
    int width = 0;
    Glyph lastGlyph = null;
    if (data.scaleX == 1) {
      for (; index < end; index++) {
        char ch = str.charAt(index);
        Glyph g = data.getGlyph(ch);
        if (g != null) {
          if (lastGlyph != null) width += lastGlyph.getKerning(ch);
          lastGlyph = g;
          glyphAdvances.add(g.xadvance);
          glyphPositions.add(width);
          width += g.xadvance;
        }
      }
      glyphAdvances.add(0);
      glyphPositions.add(width);
    } else {
      float scaleX = this.data.scaleX;
      for (; index < end; index++) {
        char ch = str.charAt(index);
        Glyph g = data.getGlyph(ch);
        if (g != null) {
          if (lastGlyph != null) width += lastGlyph.getKerning(ch) * scaleX;
          lastGlyph = g;
          glyphAdvances.add(g.xadvance * scaleX);
          glyphPositions.add(width);
          width += g.xadvance;
        }
      }
      glyphAdvances.add(0);
      glyphPositions.add(width);
    }
  }

  /** Returns the number of glyphs from the substring that can be rendered in the specified width.
   * @param start The first character of the string.
   * @param end The last character of the string (exclusive). */
  public int computeVisibleGlyphs (CharSequence str, int start, int end, float availableWidth) {
    int index = start;
    int width = 0;
    Glyph lastGlyph = null;
    if (data.scaleX == 1) {
      for (; index < end; index++) {
        char ch = str.charAt(index);
        Glyph g = data.getGlyph(ch);
        if (g != null) {
          if (lastGlyph != null) width += lastGlyph.getKerning(ch);
          lastGlyph = g;
          if (width + g.xadvance > availableWidth) break;
          width += g.xadvance;
        }
      }
    } else {
      float scaleX = this.data.scaleX;
      for (; index < end; index++) {
        char ch = str.charAt(index);
        Glyph g = data.getGlyph(ch);
        if (g != null) {
          if (lastGlyph != null) width += lastGlyph.getKerning(ch) * scaleX;
          lastGlyph = g;
          if (width + g.xadvance * scaleX > availableWidth) break;
          width += g.xadvance * scaleX;
        }
      }
    }
    return index - start;
  }

  public void setColor (float color) {
    this.color = color;
  }

  public void setColor (Color tint) {
    this.color = tint.toFloatBits();
  }

  public void setColor (float r, float g, float b, float a) {
    int intBits = (int)(255 * a) << 24 | (int)(255 * b) << 16 | (int)(255 * g) << 8 | (int)(255 * r);
    color = NumberUtils.intBitsToFloat((intBits & 0xfeffffff));
  }

  /** Returns the color of this font. Changing the returned color will have no affect, {@link #setColor(Color)} or
   * {@link #setColor(float, float, float, float)} must be used. */
  public Color getColor () {
    int intBits = NumberUtils.floatToRawIntBits(color);
    Color color = this.tempColor;
    color.r = (intBits & 0xff) / 255f;
    color.g = ((intBits >>> 8) & 0xff) / 255f;
    color.b = ((intBits >>> 16) & 0xff) / 255f;
    color.a = ((intBits >>> 24) & 0xff) / 255f;
    return color;
  }

  public void setScale (float scaleX, float scaleY) {
    data.spaceWidth = data.spaceWidth / this.data.scaleX * scaleX;
    data.xHeight = data.xHeight / this.data.scaleY * scaleY;
    data.capHeight = data.capHeight / this.data.scaleY * scaleY;
    data.ascent = data.ascent / this.data.scaleY * scaleY;
    data.descent = data.descent / this.data.scaleY * scaleY;
    data.down = data.down / this.data.scaleY * scaleY;
    data.scaleX = scaleX;
    data.scaleY = scaleY;
  }

  /** Scales the font by the specified amount in both directions.<br>
   * <br>
   * Note that smoother scaling can be achieved if the texture backing the BitmapFont is using {@link TextureFilter#Linear}. The
   * default is Nearest, so use a BitmapFont constructor that takes a {@link TextureRegion}. */
  public void setScale (float scaleXY) {
    setScale(scaleXY, scaleXY);
  }

  /** Sets the font's scale relative to the current scale. */
  public void scale (float amount) {
    setScale(data.scaleX + amount, data.scaleY + amount);
  }

  public float getScaleX () {
    return data.scaleX;
  }

  public float getScaleY () {
    return data.scaleY;
  }

  public TextureRegion getRegion () {
    return region;
  }

  /** Returns the line height, which is the distance from one line of text to the next. */
  public float getLineHeight () {
    return data.lineHeight;
  }

  /** Returns the width of the space character. */
  public float getSpaceWidth () {
    return data.spaceWidth;
  }

  /** Returns the x-height, which is the distance from the top of most lowercase characters to the baseline. */
  public float getXHeight () {
    return data.xHeight;
  }

  /** Returns the cap height, which is the distance from the top of most uppercase characters to the baseline. Since the drawing
   * position is the cap height of the first line, the cap height can be used to get the location of the baseline. */
  public float getCapHeight () {
    return data.capHeight;
  }

  /** Returns the ascent, which is the distance from the cap height to the top of the tallest glyph. */
  public float getAscent () {
    return data.ascent;
  }

  /** Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline. This number
   * is negative. */
  public float getDescent () {
    return data.descent;
  }

  /** Returns true if this BitmapFont has been flipped for use with a y-down coordinate system. */
  public boolean isFlipped () {
    return flipped;
  }

  /** Disposes the texture used by this BitmapFont's region. */
  public void dispose () {
    region.getTexture().dispose();
  }

  /** Makes the specified glyphs fixed width. This can be useful to make the numbers in a font fixed width. Eg, when horizontally
   * centering a score or loading percentage text, it will not jump around as different numbers are shown. */
  public void setFixedWidthGlyphs (CharSequence glyphs) {
    int maxAdvance = 0;
    for (int index = 0, end = glyphs.length(); index < end; index++) {
      Glyph g = data.getGlyph(glyphs.charAt(index));
      if (g != null && g.xadvance > maxAdvance) maxAdvance = g.xadvance;
    }
    for (int index = 0, end = glyphs.length(); index < end; index++) {
      Glyph g = data.getGlyph(glyphs.charAt(index));
      if (g == null) continue;
      g.xoffset += (maxAdvance - g.xadvance) / 2;
      g.xadvance = maxAdvance;
      g.kerning = null;
    }
  }

  /** @param character
   * @return whether the given character is contained in this font. */
  public boolean containsCharacter (char character) {
    return data.getGlyph(character) != null;
  }

  /** Specifies whether to use integer positions or not. Default is to use them so filtering doesn't kick in as badly.
   * @param use */
  public void setUseIntegerPositions (boolean use) {
    this.integer = use;
  }

  /** @return whether this font uses integer positions for drawing. */
  public boolean usesIntegerPositions () {
    return integer;
  }

  public BitmapFontData getData () {
    return data;
  }

  static class Glyph {
    public int srcX;
    public int srcY;
    int width, height;
    float u, v, u2, v2;
    int xoffset, yoffset;
    int xadvance;
    byte[][] kerning;

    int getKerning (char ch) {
      if (kerning != null) {
        byte[] page = kerning[ch >>> LOG2_PAGE_SIZE];
        if (page != null) return page[ch & PAGE_SIZE - 1];
      }
      return 0;
    }

    void setKerning (int ch, int value) {
      if (kerning == null) kerning = new byte[PAGES][];
      byte[] page = kerning[ch >>> LOG2_PAGE_SIZE];
      if (page == null) kerning[ch >>> LOG2_PAGE_SIZE] = page = new byte[PAGE_SIZE];
      page[ch & PAGE_SIZE - 1] = (byte)value;
    }
  }

  static int indexOf (CharSequence text, char ch, int start) {
    final int n = text.length();
    for (; start < n; start++)
      if (text.charAt(start) == ch) return start;
    return n;
  }

  static public class TextBounds {
    public float width;
    public float height;

    public TextBounds () {
    }

    public TextBounds (TextBounds bounds) {
      set(bounds);
    }

    public void set (TextBounds bounds) {
      width = bounds.width;
      height = bounds.height;
    }
  }

  static public enum HAlignment {
    LEFT, CENTER, RIGHT
  }
}
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