Package ch.bfh.ti.kybernetik.lego.controller

Source Code of ch.bfh.ti.kybernetik.lego.controller.SensorActorController

/**
* Copyright (C) BFH www.bfh.ch 2011
* Code written by: Patrick Dobler, Marc Folly
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package ch.bfh.ti.kybernetik.lego.controller;

import lejos.nxt.LightSensor;
import lejos.nxt.MotorPort;
import lejos.nxt.NXTRegulatedMotor;
import lejos.nxt.SensorPort;

/**
* The Singleton Class {@link SensorActorController} is responsible to connect
* to Lego JVM Sensors (such as {@link LightSensor}) and Actors (such as
* {@link MotorPort}) to their corresponding ports. This class encapsulates the
* Lego Sensors and Actors and decorates their functions<br/>
* <br/>
*
* <strong>Note: </strong>It is very important for the Lego JVM that their
* Actors and Sensors are initialized only once! Otherwise the Lego JVM runs
* into problems. That is why we decided us the create the
* {@link SensorActorController} and make it a Singleton<br/>
* <br/>
* <strong>Note: </strong>We had to make sure that the Class names don't exceed
* the Lego JVM limit of 20 characters
*
*/
public class SensorActorController {
  private static SensorActorController sensorController;

  private int lightMax = 850;

  private int lightMin = 150;

  private NXTRegulatedMotor motorLeft = null;

  private NXTRegulatedMotor motorRight = null;

  private LightSensor lightSensorLeft = null;

  private LightSensor lightSensorRight = null;

  public static SensorActorController getInstance() {
    if (sensorController == null) {
      sensorController = new SensorActorController();
    }
    return sensorController;
  }

  public static SensorActorController getSensorController() {
    return sensorController;
  }

  private SensorActorController() {
    motorLeft = new NXTRegulatedMotor(MotorPort.A);
    motorRight = new NXTRegulatedMotor(MotorPort.C);
    lightSensorLeft = new LightSensor(SensorPort.S1);
    lightSensorRight = new LightSensor(SensorPort.S4);
    lightSensorLeft.setHigh(lightMax);
    lightSensorLeft.setLow(lightMin);
    lightSensorRight.setHigh(lightMax);
    lightSensorRight.setLow(lightMin);
    lightSensorLeft.setFloodlight(false);
    lightSensorRight.setFloodlight(false);
  }

  public int getLightSensorLeftValue() {
    return this.lightSensorLeft.getNormalizedLightValue();
  }

  public int getLightSensorRightValue() {
    return this.lightSensorRight.getNormalizedLightValue();
  }

  public void setMotorLeftSpeed(int newSpeed) {
    this.motorLeft.forward();
    this.motorLeft.setSpeed(newSpeed);
  }

  public void setMotorRightSpeed(int newSpeed) {
    this.motorRight.forward();
    this.motorRight.setSpeed(newSpeed);
  }

}
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