Package ch.bfh.ti.kybernetik

Source Code of ch.bfh.ti.kybernetik.Main

/**
* Copyright (C) BFH www.bfh.ch 2011
* Code written by: Patrick Dobler, Marc Folly
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package ch.bfh.ti.kybernetik;

import java.awt.Dimension;

import javax.swing.SwingUtilities;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.SlickException;

import ch.bfh.ti.kybernetik.engine.controller.Simulator;
import ch.bfh.ti.kybernetik.engine.controller.SimulatorFactory;
import ch.bfh.ti.kybernetik.engine.controller.lightBulb.LightBulbController;
import ch.bfh.ti.kybernetik.engine.controller.lightBulb.LightBulbControllerFactory;
import ch.bfh.ti.kybernetik.engine.controller.roboter.RoboterController;
import ch.bfh.ti.kybernetik.engine.controller.roboter.RoboterControllerFactory;
import ch.bfh.ti.kybernetik.gui.slick.GuiSimulator;
import ch.bfh.ti.kybernetik.gui.swing.SimulatorControlGuiFrame;

/**
* The Main Class of the Simulator
*
*/
public class Main {
  private final static int INIT_LIGHTBULBCONTROLLERS_NUMBERS = 2;

  private static final int INIT_ROBOTERCONTROLLER_NUMBERS = 1;

  /**
   * @param args
   */
  public static void main(String[] args) throws SlickException {

    // 70% of Screen Size is reserved for the Simulation GUI
    Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
    final int width = (int) (screensize.getWidth() * 0.8f);
    final int height = (int) (screensize.getHeight() * 0.8f);

    final RoboterController[] roboterControllers = buildRobotorControllers(width, height);
    final LightBulbController[] lightBulbControllers = buildLightBulbControllers(width, height);
    final Simulator simulator = buildSimulator(roboterControllers, lightBulbControllers);

    // Start Simulator Thread
    Thread t = new Thread(simulator);
    t.setName("simulatorThread");
    t.start();

    // Initialize Slick GUI
    final GuiSimulator game = new GuiSimulator(simulator);
    Thread t2 = new Thread(new Runnable() {
      @Override
      public void run() {

        try {

          AppGameContainer app = new AppGameContainer(game);
          app.setDisplayMode(width, height, false);
          // app.setFullscreen(true);
          app.start();
        } catch (SlickException e) {
          // TODO Auto-generated catch block
          e.printStackTrace();
        }

      }
    });
    t2.setName("slickThread");
    t2.start();

    // Start Swing GUI Controller Thread
    SwingUtilities.invokeLater(new Runnable() {
      public void run() {
        SimulatorControlGuiFrame ex = new SimulatorControlGuiFrame(simulator, game);
        ex.setVisible(true);
      }
    });

  }

  private static LightBulbController[] buildLightBulbControllers(int width, int height) {

    final LightBulbController[] lightBulbControllers = new LightBulbController[INIT_LIGHTBULBCONTROLLERS_NUMBERS];
    for (int i = 0; i < lightBulbControllers.length; i++) {
      LightBulbController lbc2 = LightBulbControllerFactory.createRandomLightBulbConroller(width, height);
      lightBulbControllers[i] = lbc2;
    }

    return lightBulbControllers;
  }

  private static RoboterController[] buildRobotorControllers(int width, int height) {
    RoboterController[] roboterControllers = new RoboterController[INIT_ROBOTERCONTROLLER_NUMBERS];
    for (int i = 0; i < roboterControllers.length; i++) {
      roboterControllers[i] = RoboterControllerFactory.createRandomRoboterController(width, height);
    }
    return roboterControllers;
  }

  private static Simulator buildSimulator(RoboterController[] roboterControllers, final LightBulbController[] lightBulbControllers) {
    return SimulatorFactory.generateDefaultSimulator(roboterControllers, lightBulbControllers);
  }
}
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