package net.glowstone.block.blocktype;
import net.glowstone.block.GlowBlock;
import net.glowstone.block.GlowBlockState;
import net.glowstone.entity.GlowPlayer;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Lever;
import org.bukkit.material.MaterialData;
import org.bukkit.util.Vector;
public class BlockLever extends BlockAttachable {
public BlockLever() {
setDrops(new ItemStack(Material.LEVER));
}
@Override
public boolean blockInteract(GlowPlayer player, GlowBlock block, BlockFace face, Vector clickedLoc) {
final GlowBlockState state = block.getState();
final MaterialData data = state.getData();
if (!(data instanceof Lever)) {
warnMaterialData(Lever.class, data);
return false;
}
final Lever lever = (Lever) data;
lever.setPowered(!lever.isPowered());
state.update();
return true;
}
@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
super.placeBlock(player, state, face, holding, clickedLoc);
final MaterialData data = state.getData();
if (!(data instanceof Lever)) {
warnMaterialData(Lever.class, data);
return;
}
final Lever lever = (Lever) data;
setAttachedFace(state, face.getOppositeFace());
lever.setFacingDirection(face == BlockFace.UP || face == BlockFace.DOWN ? player.getDirection() : face);
}
}