Package me.ashtheking.dragons.meta

Source Code of me.ashtheking.dragons.meta.FireExplosion

package me.ashtheking.dragons.meta;

import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import java.util.Set;

import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Block;
import net.minecraft.src.ChunkPosition;
import net.minecraft.src.Entity;
import net.minecraft.src.MathHelper;
import net.minecraft.src.Vec3D;
import net.minecraft.src.World;

public class FireExplosion {
  private Random explosionRNG;
  private World worldObj;
  public double explosionX;
  public double explosionY;
  public double explosionZ;
  public Entity exploder;
  public float explosionSize;
  public Set destroyedBlockPositions;

  public FireExplosion(World par1World, Entity par2Entity, double par3, double par5, double par7,
      float par9) {
    explosionRNG = new Random();
    destroyedBlockPositions = new HashSet();
    worldObj = par1World;
    exploder = par2Entity;
    explosionSize = par9;
    explosionX = par3;
    explosionY = par5;
    explosionZ = par7;
  }

  /**
   * Does the first part of explosion (destroy blocks)
   */
  public void doExplosionA() {
    float f = explosionSize;
    int i = 16;

    for (int j = 0; j < i; j++) {
      for (int l = 0; l < i; l++) {
        label0:

        for (int j1 = 0; j1 < i; j1++) {
          if (j != 0 && j != i - 1 && l != 0 && l != i - 1 && j1 != 0 && j1 != i - 1) {
            continue;
          }

          double d = ((float) j / ((float) i - 1.0F)) * 2.0F - 1.0F;
          double d1 = ((float) l / ((float) i - 1.0F)) * 2.0F - 1.0F;
          double d2 = ((float) j1 / ((float) i - 1.0F)) * 2.0F - 1.0F;
          double d3 = Math.sqrt(d * d + d1 * d1 + d2 * d2);
          d /= d3;
          d1 /= d3;
          d2 /= d3;
          float f1 = explosionSize * (0.7F + worldObj.rand.nextFloat() * 0.6F);
          double d5 = explosionX;
          double d7 = explosionY;
          double d9 = explosionZ;
          float f2 = 0.3F;

          do {
            if (f1 <= 0.0F) {
              continue label0;
            }

            int l2 = MathHelper.floor_double(d5);
            int i3 = MathHelper.floor_double(d7);
            int j3 = MathHelper.floor_double(d9);
            int k3 = worldObj.getBlockId(l2, i3, j3);

            if (k3 > 0) {
              f1 -= (Block.blocksList[k3].getExplosionResistance(exploder) + 0.3F)
                  * f2;
            }

            if (f1 > 0.0F) {
               destroyedBlockPositions.add(new ChunkPosition(l2,
               i3, j3));
            }

            d5 += d * (double) f2;
            d7 += d1 * (double) f2;
            d9 += d2 * (double) f2;
            f1 -= f2 * 0.75F;
          } while (true);
        }
      }
    }

    explosionSize *= 2.0F;
    int k = MathHelper.floor_double(explosionX - (double) explosionSize - 1.0D);
    int i1 = MathHelper.floor_double(explosionX + (double) explosionSize + 1.0D);
    int k1 = MathHelper.floor_double(explosionY - (double) explosionSize - 1.0D);
    int l1 = MathHelper.floor_double(explosionY + (double) explosionSize + 1.0D);
    int i2 = MathHelper.floor_double(explosionZ - (double) explosionSize - 1.0D);
    int j2 = MathHelper.floor_double(explosionZ + (double) explosionSize + 1.0D);
    List list = worldObj.getEntitiesWithinAABBExcludingEntity(exploder,
        AxisAlignedBB.getBoundingBoxFromPool(k, k1, i2, i1, l1, j2));
    Vec3D vec3d = Vec3D.createVector(explosionX, explosionY, explosionZ);

    for (int k2 = 0; k2 < list.size(); k2++) {
      Entity entity = (Entity) list.get(k2);
      double d4 = entity.getDistance(explosionX, explosionY, explosionZ)
          / (double) explosionSize;

      if (d4 <= 1.0D) {
        double d6 = entity.posX - explosionX;
        double d8 = entity.posY - explosionY;
        double d10 = entity.posZ - explosionZ;
        double d11 = MathHelper.sqrt_double(d6 * d6 + d8 * d8 + d10 * d10);
        d6 /= d11;
        d8 /= d11;
        d10 /= d11;
        double d12 = worldObj.getBlockDensity(vec3d, entity.boundingBox);
        double d13 = (1.0D - d4) * d12;
        // entity.attackEntityFrom(DamageSource.explosion, (int)(((d13 *
        // d13 + d13) / 2D) * 8D * (double)explosionSize + 1.0D));
        entity.setFire(300);
        double d14 = d13;
        entity.motionX += d6 * d14;
        entity.motionY += d8 * d14;
        entity.motionZ += d10 * d14;
      }
    }

    explosionSize = f;
    ArrayList arraylist = new ArrayList();
    arraylist.addAll(destroyedBlockPositions);
  }

  /**
   * Does the second part of explosion (sound, particles, drop spawn)
   */
  public void doExplosionB(boolean par1) {
    worldObj.playSoundEffect(explosionX, explosionY, explosionZ, "random.explode", 4F,
        (1.0F + (worldObj.rand.nextFloat() - worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
    worldObj.spawnParticle("hugeexplosion", explosionX, explosionY, explosionZ, 0.0D, 0.0D,
        0.0D);
    ArrayList arraylist = new ArrayList();
    arraylist.addAll(destroyedBlockPositions);

    for (int i = arraylist.size() - 1; i >= 0; i--) {
      ChunkPosition chunkposition = (ChunkPosition) arraylist.get(i);
      int k = chunkposition.x;
      int i1 = chunkposition.y;
      int k1 = chunkposition.z;
      int i2 = worldObj.getBlockId(k, i1, k1);

      if (par1) {
        double d = (float) k + worldObj.rand.nextFloat();
        double d1 = (float) i1 + worldObj.rand.nextFloat();
        double d2 = (float) k1 + worldObj.rand.nextFloat();
        double d3 = d - explosionX;
        double d4 = d1 - explosionY;
        double d5 = d2 - explosionZ;
        double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
        d3 /= d6;
        d4 /= d6;
        d5 /= d6;
        double d7 = 0.5D / (d6 / (double) explosionSize + 0.1D);
        d7 *= worldObj.rand.nextFloat() * worldObj.rand.nextFloat() + 0.3F;
        d3 *= d7;
        d4 *= d7;
        d5 *= d7;
        worldObj.spawnParticle("explode", (d + explosionX * 1.0D) / 2D,
            (d1 + explosionY * 1.0D) / 2D, (d2 + explosionZ * 1.0D) / 2D, d3, d4, d5);
        worldObj.spawnParticle("smoke", d, d1, d2, d3, d4, d5);
      }

      if (i2 > 0) {
//        Block.blocksList[i2].dropBlockAsItemWithChance(worldObj, k, i1, k1,
//            worldObj.getBlockMetadata(k, i1, k1), 0.3F, 0);
//        worldObj.setBlockWithNotify(k, i1, k1, 0);
//        Block.blocksList[i2].onBlockDestroyedByExplosion(worldObj, k, i1, k1);
      }
    }
    for (int j = arraylist.size() - 1; j >= 0; j--) {
      ChunkPosition chunkposition1 = (ChunkPosition) arraylist.get(j);
      int l = chunkposition1.x;
      int j1 = chunkposition1.y;
      int l1 = chunkposition1.z;
      int j2 = worldObj.getBlockId(l, j1, l1);
      int k2 = worldObj.getBlockId(l, j1 - 1, l1);

      if (j2 == 0 && Block.opaqueCubeLookup[k2] && explosionRNG.nextInt(3) == 0) {
        worldObj.setBlockWithNotify(l, j1, l1, Block.fire.blockID);
      }
    }
  }
}
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