Package forestry.apiculture.genetics

Source Code of forestry.apiculture.genetics.AlleleEffectResurrection$Resurrectable

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.genetics;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.monster.EntityCaveSpider;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;

import forestry.api.apiculture.IBeeGenome;
import forestry.api.apiculture.IBeeHousing;
import forestry.api.genetics.IEffectData;
import forestry.core.utils.StackUtils;
import forestry.core.utils.Utils;

public class AlleleEffectResurrection extends AlleleEffectThrottled {

  public static class Resurrectable {
    public final ItemStack res;
    public final Class<? extends EntityLiving> risen;

    public Resurrectable(ItemStack res, Class<? extends EntityLiving> risen) {
      this.res = res;
      this.risen = risen;
    }
  }

  public static List<Resurrectable> getReanimationList() {
    ArrayList<Resurrectable> list = new ArrayList<Resurrectable>();
    list.add(new Resurrectable(new ItemStack(Items.bone), EntitySkeleton.class));
    list.add(new Resurrectable(new ItemStack(Items.arrow), EntitySkeleton.class));
    list.add(new Resurrectable(new ItemStack(Items.rotten_flesh), EntityZombie.class));
    list.add(new Resurrectable(new ItemStack(Items.blaze_rod), EntityBlaze.class));
    return list;
  }

  public static List<Resurrectable> getResurrectionList() {
    ArrayList<Resurrectable> list = new ArrayList<Resurrectable>();
    list.add(new Resurrectable(new ItemStack(Items.gunpowder), EntityCreeper.class));
    list.add(new Resurrectable(new ItemStack(Items.ender_pearl), EntityEnderman.class));
    list.add(new Resurrectable(new ItemStack(Items.string), EntitySpider.class));
    list.add(new Resurrectable(new ItemStack(Items.spider_eye), EntitySpider.class));
    list.add(new Resurrectable(new ItemStack(Items.string), EntityCaveSpider.class));
    list.add(new Resurrectable(new ItemStack(Items.spider_eye), EntityCaveSpider.class));
    list.add(new Resurrectable(new ItemStack(Items.ghast_tear), EntityGhast.class));
    list.add(new Resurrectable(new ItemStack(Blocks.dragon_egg), EntityDragon.class));
    return list;
  }

  private final List<Resurrectable> resurrectables;

  public AlleleEffectResurrection(String uid, String name, List<Resurrectable> resurrectables) {
    super(uid, name, true, 40, true, true);
    this.resurrectables = resurrectables;
  }

  @Override
  public IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {
    if (isHalted(storedData, housing))
      return storedData;

    AxisAlignedBB bounding = getBounding(genome, housing, 1.0f);
    @SuppressWarnings("rawtypes")
    List list = housing.getWorld().getEntitiesWithinAABB(EntityItem.class, bounding);

    if (list.size() > 0)
      Collections.shuffle(resurrectables);

    for (Object obj : list) {
      EntityItem item = (EntityItem) obj;
      if (item.isDead)
        continue;

      ItemStack contained = item.getEntityItem();
      for (Resurrectable entry : resurrectables)
        if (StackUtils.isIdenticalItem(entry.res, contained)) {
          Utils.spawnEntity(housing.getWorld(), entry.risen, item.posX, item.posY, item.posZ);
          contained.stackSize--;
          if (contained.stackSize <= 0)
            item.setDead();
          break;
        }
    }

    return storedData;
  }

}
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