Package com.esotericsoftware.spine.attachments

Source Code of com.esotericsoftware.spine.attachments.BoundingBoxAttachment

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/

package com.esotericsoftware.spine.attachments;

import com.esotericsoftware.spine.Bone;
import com.esotericsoftware.spine.Skeleton;

public class BoundingBoxAttachment extends Attachment {
  private float[] vertices;

  public BoundingBoxAttachment (String name) {
    super(name);
  }

  public void computeWorldVertices (Bone bone, float[] worldVertices) {
    Skeleton skeleton = bone.getSkeleton();
    float x = skeleton.getX() + bone.getWorldX(), y = skeleton.getY() + bone.getWorldY();
    float m00 = bone.getM00();
    float m01 = bone.getM01();
    float m10 = bone.getM10();
    float m11 = bone.getM11();
    float[] vertices = this.vertices;
    for (int i = 0, n = vertices.length; i < n; i += 2) {
      float px = vertices[i];
      float py = vertices[i + 1];
      worldVertices[i] = px * m00 + py * m01 + x;
      worldVertices[i + 1] = px * m10 + py * m11 + y;
    }
  }

  public float[] getVertices () {
    return vertices;
  }

  public void setVertices (float[] vertices) {
    this.vertices = vertices;
  }
}
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