/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// $Id$
package com.sk89q.worldedit.math.interpolation;
import com.sk89q.worldedit.Vector;
/**
* Represents a node for interpolation.
*
* <p>The {@link #tension}, {@link #bias} and {@link #continuity} fields
* are parameters for the Kochanek-Bartels interpolation algorithm.</p>
*/
public class Node {
private Vector position;
private double tension;
private double bias;
private double continuity;
public Node() {
this(new Vector(0, 0, 0));
}
public Node(Node other) {
this.position = other.position;
this.tension = other.tension;
this.bias = other.bias;
this.continuity = other.continuity;
}
public Node(Vector position) {
this.position = position;
}
public Vector getPosition() {
return position;
}
public void setPosition(Vector position) {
this.position = position;
}
public double getTension() {
return tension;
}
public void setTension(double tension) {
this.tension = tension;
}
public double getBias() {
return bias;
}
public void setBias(double bias) {
this.bias = bias;
}
public double getContinuity() {
return continuity;
}
public void setContinuity(double continuity) {
this.continuity = continuity;
}
}