Package com.sk89q.worldedit

Source Code of com.sk89q.worldedit.EditSessionFactory

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.sk89q.worldedit;

import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.extent.EditSessionEvent;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.util.eventbus.EventBus;
import com.sk89q.worldedit.world.World;

import static com.google.common.base.Preconditions.checkNotNull;

/**
* Creates new {@link EditSession}s. To get an instance of this factory,
* use {@link WorldEdit#getEditSessionFactory()}.
*
* <p>It is no longer possible to replace the instance of this in WorldEdit
* with a custom one. Use {@link EditSessionEvent} to override
* the creation of {@link EditSession}s.</p>
*/
public class EditSessionFactory {

    /**
     * Construct an edit session with a maximum number of blocks.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @return an instance
     */
    public EditSession getEditSession(World world, int maxBlocks) {

        //  ============ READ ME ============

        // This method is actually implemented if you call WorldEdit.getEditSessionFactory()
        // as it returns an instance of EditSessionFactoryImpl seen below.

        // Previously, other plugins would create their own EditSessionFactory and extend ours and
        // then use it to return custom EditSessions so the plugin could log block changes, etc.
        // However, that method only allows one plugin to hook into WorldEdit at a time,
        // so now we recommend catching the EditSessionEvent and hooking into our
        // new(er) Extent framework.

        throw new RuntimeException("Method needs to be implemented");
    }

    /**
     * Construct an edit session with a maximum number of blocks.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param player the player that the {@link EditSession} is for
     * @return an instance
     */
    public EditSession getEditSession(World world, int maxBlocks, Player player) {

        //  ============ READ ME ============

        // This method is actually implemented if you call WorldEdit.getEditSessionFactory()
        // as it returns an instance of EditSessionFactoryImpl seen below.

        // Previously, other plugins would create their own EditSessionFactory and extend ours and
        // then use it to return custom EditSessions so the plugin could log block changes, etc.
        // However, that method only allows one plugin to hook into WorldEdit at a time,
        // so now we recommend catching the EditSessionEvent and hooking into our
        // new(er) Extent framework.

        throw new RuntimeException("Method needs to be implemented");
    }

    /**
     * Construct an edit session with a maximum number of blocks and a block bag.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param blockBag an optional {@link BlockBag} to use, otherwise null
     * @return an instance
     */
    public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) {

        //  ============ READ ME ============

        // This method is actually implemented if you call WorldEdit.getEditSessionFactory()
        // as it returns an instance of EditSessionFactoryImpl seen below.

        // Previously, other plugins would create their own EditSessionFactory and extend ours and
        // then use it to return custom EditSessions so the plugin could log block changes, etc.
        // However, that method only allows one plugin to hook into WorldEdit at a time,
        // so now we recommend catching the EditSessionEvent and hooking into our
        // new(er) Extent framework.

        throw new RuntimeException("Method needs to be implemented");
    }

    /**
     * Construct an edit session with a maximum number of blocks and a block bag.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param blockBag an optional {@link BlockBag} to use, otherwise null
     * @param player the player that the {@link EditSession} is for
     * @return an instance
     */
    public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) {

        //  ============ READ ME ============

        // This method is actually implemented if you call WorldEdit.getEditSessionFactory()
        // as it returns an instance of EditSessionFactoryImpl seen below.

        // Previously, other plugins would create their own EditSessionFactory and extend ours and
        // then use it to return custom EditSessions so the plugin could log block changes, etc.
        // However, that method only allows one plugin to hook into WorldEdit at a time,
        // so now we recommend catching the EditSessionEvent and hooking into our
        // new(er) Extent framework.

        throw new RuntimeException("Method needs to be implemented");
    }

    // ------------------------------------------------------------------------
    // Methods being deprecated
    // ------------------------------------------------------------------------

    /**
     * Construct an edit session.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @return an instance
     * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int)} instead
     */
    @Deprecated
    public EditSession getEditSession(LocalWorld world, int maxBlocks) {
        return getEditSession((World) world, maxBlocks);
    }

    /**
     * Construct an edit session.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param player the player that the {@link EditSession} is for
     * @return an instance
     * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, Player)} instead
     */
    @Deprecated
    public EditSession getEditSession(LocalWorld world, int maxBlocks, LocalPlayer player) {
        return getEditSession((World) world, maxBlocks, player);
    }

    /**
     * Construct an edit session.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param blockBag an optional {@link BlockBag} to use, otherwise null
     * @return an instance
     * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag)} instead
     */
    @Deprecated
    public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag) {
        return getEditSession((World) world, maxBlocks, blockBag);
    }

    /**
     * Construct an edit session.
     *
     * @param world the world
     * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
     * @param blockBag an optional {@link BlockBag} to use, otherwise null
     * @param player the player that the {@link EditSession} is for
     * @return an instance
     * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag, Player)} instead
     */
    @Deprecated
    public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag, LocalPlayer player) {
        return getEditSession((World) world, maxBlocks, blockBag, player);
    }

    /**
     * Internal factory for {@link EditSession}s.
     */
    static final class EditSessionFactoryImpl extends EditSessionFactory {

        private final EventBus eventBus;

        /**
         * Create a new factory.
         *
         * @param eventBus the event bus
         */
        EditSessionFactoryImpl(EventBus eventBus) {
            checkNotNull(eventBus);
            this.eventBus = eventBus;
        }

        @Override
        public EditSession getEditSession(World world, int maxBlocks) {
            return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, null, maxBlocks, null));
        }

        @Override
        public EditSession getEditSession(World world, int maxBlocks, Player player) {
            return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, player, maxBlocks, null));
        }

        @Override
        public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) {
            return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, null, maxBlocks, null));
        }

        @Override
        public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) {
            return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, player, maxBlocks, null));
        }

    }
}
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