Package de.pokerth.test

Source Code of de.pokerth.test.RunRankingGameTest

/*  PokerTH automated tests.
  Copyright (C) 2010 Lothar May

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as
  published by the Free Software Foundation, either version 3 of the
  License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package de.pokerth.test;

import java.net.Socket;
import java.sql.ResultSet;
import java.sql.Statement;

import static org.junit.Assert.*;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;

import org.junit.Test;

import de.pokerth.protocol.ProtoBuf.MyActionRequestMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetPlayerAction;
import de.pokerth.protocol.ProtoBuf.PlayerResult;
import de.pokerth.protocol.ProtoBuf.StartEventAckMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;


public class RunRankingGameTest extends TestBase {

  @Test
  public void testRunRankingGame() throws Exception {

    Statement dbStatement = dbConn.createStatement();
    ResultSet countBeforeResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
    countBeforeResult.first();
    long countBefore = countBeforeResult.getLong(1);

    int firstPlayerId = userInit();

    // Waiting for player list update.
    PokerTHMessage msg;
    msg = receiveMessage();
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    Collection<Integer> l = new ArrayList<Integer>();
    String gameName = AuthUser + " run ranking game";
    NetGameInfo gameInfo = createGameInfo(NetGameType.rankingGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
    sendMessage(createGameRequestMsg(
        gameInfo,
        "",
        false));

    // Game list update (new game)
    msg = receiveMessage();
    if (!msg.hasGameListNewMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    // Join game ack.
    msg = receiveMessage();
    if (!msg.hasJoinGameAckMessage()) {
      fail("Could not create game!");
    }
    int gameId = msg.getJoinGameAckMessage().getGameId();

    // Game list update (player joined).
    msg = receiveMessage();
    if (!msg.hasGameListPlayerJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    // Let 9 additional clients join.
    Socket s[] = new Socket[9];
    long playerId[] = new long[9];
    for (int i = 0; i < 9; i++) {
      s[i] = new Socket("localhost", 7234);
      String username = "test" + (i+1);
      String password = username;
      playerId[i] = userInit(s[i], username, password);
      // Waiting for player list update.
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasGameListNewMessage() || msg.hasGamePlayerJoinedMessage());
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
      if (!msg.hasJoinGameAckMessage()) {
        fail("User " + username + " could not join ranking game.");
      }

      // The player should have joined the game.
      msg = receiveMessage();
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      msg = receiveMessage();
      if (!msg.hasGamePlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      msg = receiveMessage();
      if (!msg.hasGameListPlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
    }

    // Server should automatically send start event.
    msg = receiveMessage();
    if (!msg.hasStartEventMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasStartEventMessage());
    }
    // Acknowledge start event.
    StartEventAckMessage startAck = StartEventAckMessage.newBuilder()
      .setGameId(gameId)
      .build();
    msg = PokerTHMessage.newBuilder()
      .setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
      .setStartEventAckMessage(startAck)
      .build();
    sendMessage(msg);
    for (int i = 0; i < 9; i++) {
      sendMessage(msg, s[i]);
    }

    // Game list update (game now running).
    msg = receiveMessage();
    if (!msg.hasGameListUpdateMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    msg = receiveMessage();
    if (!msg.hasGameStartInitialMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    int handNum = 0;
    int lastPlayerMoney = 0;
    do {
      msg = receiveMessage();
      failOnErrorMessage(msg);
      if (msg.hasHandStartMessage()) {
        handNum++;
        // Cards should be encrypted for registered users.
        assertTrue(msg.getHandStartMessage().hasEncryptedCards());
        byte[] encData = msg.getHandStartMessage().getEncryptedCards().toByteArray();
        byte[] cardData = decryptCards(AuthPassword, encData);
        int size = cardData.length;
        while (size > 0 && cardData[size-1] == 0) {
          size--;
        }
        String cardStr = new String(cardData, 0, size);
        String[] cardTok = cardStr.split("\\s");
        // First token is player id.
        assertEquals(String.valueOf(firstPlayerId), cardTok[0]);
        // Second token is game id.
        assertEquals(String.valueOf(gameId), cardTok[1]);
        // Third token is hand num.
        assertEquals(String.valueOf(handNum), cardTok[2]);
        // Fourth and fifth tokens are cards.
        int card1 = Integer.valueOf(cardTok[3]);
        int card2 = Integer.valueOf(cardTok[4]);
        assertTrue(card1 < 52);
        assertTrue(card1 >= 0);
        assertTrue(card2 < 52);
        assertTrue(card2 >= 0);
      }
      else if (msg.hasPlayersTurnMessage()) {
        if (msg.getPlayersTurnMessage().getPlayerId() == firstPlayerId) {
          MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
            .setGameId(gameId)
            .setGameState(msg.getPlayersTurnMessage().getGameState())
            .setHandNum(handNum)
            .setMyAction(NetPlayerAction.netActionAllIn)
            .setMyRelativeBet(0)
            .build();
          PokerTHMessage outMsg = PokerTHMessage.newBuilder()
            .setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
            .setMyActionRequestMessage(myRequest)
            .build();
          sendMessage(outMsg);
        }
      }
      for (int i = 0; i < 9; i++) {
        while (s[i].getInputStream().available() > 0) {
          PokerTHMessage inMsg = receiveMessage(s[i]);
          failOnErrorMessage(inMsg);
          if (inMsg.hasPlayersTurnMessage()) {
            if (inMsg.getPlayersTurnMessage().getPlayerId() == playerId[i]) {

              MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
                .setGameId(gameId)
                .setGameState(inMsg.getPlayersTurnMessage().getGameState())
                .setHandNum(handNum)
                .setMyAction(NetPlayerAction.netActionFold)
                .setMyRelativeBet(0)
                .build();
              PokerTHMessage outMsg = PokerTHMessage.newBuilder()
                .setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
                .setMyActionRequestMessage(myRequest)
                .build();
              sendMessage(outMsg, s[i]);
            }
          }
          else if (inMsg.hasEndOfHandHideCardsMessage()) {
            lastPlayerMoney = inMsg.getEndOfHandHideCardsMessage().getPlayerMoney();
          } else if (inMsg.hasEndOfHandShowCardsMessage()) {
            Collection<PlayerResult> result = inMsg.getEndOfHandShowCardsMessage().getPlayerResultsList();
            assertFalse(result.isEmpty());
            int maxPlayerMoney = 0;
            for (Iterator<PlayerResult> it = result.iterator(); it.hasNext(); ) {
              PlayerResult r = it.next();
              int curMoney = r.getPlayerMoney();
              if (curMoney > maxPlayerMoney) {
                maxPlayerMoney = curMoney;
              }
            }
            lastPlayerMoney = maxPlayerMoney;
          }
        }
      }
    } while (!msg.hasEndOfGameMessage());

    for (int i = 0; i < 9; i++) {
      s[i].close();
    }
    Thread.sleep(4000);

    // Last player money should be sum of all money.
    assertEquals(10000 * 10, lastPlayerMoney);

    // Check database entry for the game.
    ResultSet countAfterResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
    countAfterResult.first();
    long countAfter = countAfterResult.getLong(1);
    assertEquals(countBefore + 1, countAfter);

    // Select the latest game.
    ResultSet gameResult = dbStatement.executeQuery("SELECT idgame, name, start_time, end_time FROM game WHERE start_time = (SELECT MAX(start_time) from game)");
    gameResult.first();
    long idgame = gameResult.getLong(1);
    String dbGameName = gameResult.getString(2);
    assertEquals(dbGameName, gameName);
    java.sql.Timestamp gameStart = gameResult.getTimestamp(3);
    java.sql.Timestamp gameEnd = gameResult.getTimestamp(4);
    assertTrue(gameEnd.after(gameStart));
    // Do not consider daylight saving time, just calculate the raw difference.
    long gameDurationMsec = gameEnd.getTime() - gameStart.getTime();
    assertTrue(gameDurationMsec > 10 * 1000); // game duration should be larger than 10 seconds.
    assertTrue(gameDurationMsec < 60 * 60 * 1000); // game duration should be smaller than 1 hour.

    // Check database entries for the players in the game.
    ResultSet gamePlayerResult = dbStatement.executeQuery("SELECT COUNT(*) FROM game_has_player WHERE game_idgame = " + idgame);
    gamePlayerResult.first();
    assertEquals(10, gamePlayerResult.getLong(1));
    // The one who always went all in should have won!
    ResultSet winnerResult = dbStatement.executeQuery(
        "SELECT place FROM game_has_player LEFT JOIN player_login on (game_has_player.player_idplayer = player_login.id) WHERE game_idgame = " + idgame + " AND username = '" + AuthUser + "'");
    winnerResult.first();
    assertEquals(1, winnerResult.getLong(1));
  }
}
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