Package de.pokerth.test

Source Code of de.pokerth.test.RejoinMultiGameTest

/*  PokerTH automated tests.
  Copyright (C) 2011 Lothar May

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as
  published by the Free Software Foundation, either version 3 of the
  License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package de.pokerth.test;

import java.net.Socket;

import static org.junit.Assert.*;

import java.sql.ResultSet;
import java.sql.Statement;
import java.util.ArrayList;
import java.util.Collection;

import org.junit.Test;

import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.StartEventAckMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PlayerListMessage.PlayerListNotification;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.StartEventMessage.StartEventType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;


public class RejoinMultiGameTest extends TestBase {

  @Test
  public void testRejoinMultiGame() throws Exception {

    Statement dbStatement = dbConn.createStatement();
    ResultSet countBeforeResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
    countBeforeResult.first();
    long countBefore = countBeforeResult.getLong(1);

    userInit();

    // Waiting for player list update.
    PokerTHMessage msg;
    msg = receiveMessage();
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    Collection<Integer> l = new ArrayList<Integer>();
    String gameName = AuthUser + " rejoin game";
    NetGameInfo gameInfo = createGameInfo(NetGameType.rankingGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
    sendMessage(createGameRequestMsg(
        gameInfo,
        "",
        false));

    // Game list update (new game)
    msg = receiveMessage();
    if (!msg.hasGameListNewMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    // Join game ack.
    msg = receiveMessage();
    if (!msg.hasJoinGameAckMessage()) {
      failOnErrorMessage(msg);
      fail("Could not create game!");
    }
    int gameId = msg.getJoinGameAckMessage().getGameId();

    // Game list update (player joined).
    msg = receiveMessage();
    if (!msg.hasGameListPlayerJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    // Let 9 additional clients join.
    Socket s[] = new Socket[9];
    int playerId[] = new int[9];
    Guid playerSession[] = new Guid[9];
    for (int i = 0; i < 9; i++) {
      s[i] = new Socket("localhost", 7234);
      playerSession[i] = new Guid();
      String username = "test" + (i+1);
      String password = username;
      playerId[i] = userInit(s[i], username, password, null, playerSession[i]);
      // Waiting for player list update.
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
      if (!msg.hasJoinGameAckMessage()) {
        fail("User " + username + " could not join ranking game.");
      }

      // The player should have joined the game.
      msg = receiveMessage();
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      msg = receiveMessage();
      if (!msg.hasGamePlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      msg = receiveMessage();
      if (!msg.hasGameListPlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
    }

    // Server should automatically send start event.
    msg = receiveMessage();
    if (!msg.hasStartEventMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasStartEventMessage());
    }
    // Acknowledge start event.
    StartEventAckMessage startAck = StartEventAckMessage.newBuilder()
      .setGameId(gameId)
      .build();
    msg = PokerTHMessage.newBuilder()
      .setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
      .setStartEventAckMessage(startAck)
      .build();
    sendMessage(msg);
    for (int i = 0; i < 9; i++) {
      sendMessage(msg, s[i]);
    }

    // Game list update (game now running).
    msg = receiveMessage();
    if (!msg.hasGameListUpdateMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    msg = receiveMessage();
    if (!msg.hasGameStartInitialMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message.");
    }

    // Wait for start of hand.
    do {
      msg = receiveMessage();
      failOnErrorMessage(msg);
      for (int i = 0; i < 9; i++) {
        while (s[i].getInputStream().available() > 0) {
          PokerTHMessage inMsg = receiveMessage(s[i]);
          failOnErrorMessage(inMsg);
        }
      }
    } while (!msg.hasHandStartMessage());

    // 9 players leave the game by closing the socket.
    for (int i = 0; i < 9; i++) {
      s[i].close();
      Thread.sleep(500);
    }
    // No rejoin game id set yet.
    assertEquals(0, lastRejoinGameId);

    // The remaining player should have received "player left" 9 times.
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage();
        failOnErrorMessage(msg);
      } while (!msg.hasPlayerListMessage());
      assertEquals(playerId[i], msg.getPlayerListMessage().getPlayerId());
      assertEquals(PlayerListNotification.playerListLeft, msg.getPlayerListMessage().getPlayerListNotification());
    }

    // Let all players reconnect.
    long playerIdAfterRejoin[] = new long[9];
    for (int i = 0; i < 9; i++) {
      s[i] = new Socket("localhost", 7234);
      String username = "test" + (i+1);
      String password = username;
      playerIdAfterRejoin[i] = userInit(s[i], username, password, null, playerSession[i]);
      assertEquals(gameId, lastRejoinGameId);
      // Waiting for player list update.
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      sendMessage(rejoinGameRequestMsg(gameId, false), s[i]);
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
      if (!msg.hasJoinGameAckMessage()) {
        fail("User " + username + " could not rejoin ranking game.");
      }
    }
    // The remaining player should have received "player joined" 9 times.
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage();
        failOnErrorMessage(msg);
      } while (!msg.hasPlayerListMessage());
      assertEquals(playerIdAfterRejoin[i], msg.getPlayerListMessage().getPlayerId());
      assertEquals(PlayerListNotification.playerListNew, msg.getPlayerListMessage().getPlayerListNotification());
    }

    for (int i = 0; i < 9; i++) {
      // Wait for start event.
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasStartEventMessage());
 
      assertEquals(gameId, msg.getStartEventMessage().getGameId());
      assertEquals(StartEventType.rejoinEvent, msg.getStartEventMessage().getStartEventType());
 
      // Acknowledge start event.
      startAck = StartEventAckMessage.newBuilder()
        .setGameId(gameId)
        .build();
      msg = PokerTHMessage.newBuilder()
        .setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
        .setStartEventAckMessage(startAck)
        .build();
      sendMessage(msg, s[i]);
    }
 
    for (int i = 0; i < 9; i++) {
      // Wait for game start. This may take a while, because rejoin is performed at the beginning of the next hand.
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasGameStartRejoinMessage());
 
      // Check whether we got all necessary data to rejoin.
      assertEquals(gameId, msg.getGameStartRejoinMessage().getGameId());
      // We left at the first hand.
      assertTrue(msg.getGameStartRejoinMessage().getHandNum() >= 1);
      // 10 Players should now be active again.
      assertEquals(10, msg.getGameStartRejoinMessage().getRejoinPlayerDataCount());
    }

    // The remaining player should have received 9 "player id changed".
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage();
        failOnErrorMessage(msg);
      } while (!msg.hasPlayerIdChangedMessage());
      assertEquals(playerId[i], msg.getPlayerIdChangedMessage().getOldPlayerId());
      assertEquals(playerIdAfterRejoin[i], msg.getPlayerIdChangedMessage().getNewPlayerId());
    }

    // Everyone should receive a "hand start message" now.
    do {
      msg = receiveMessage();
      failOnErrorMessage(msg);
    } while (!msg.hasHandStartMessage());
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasHandStartMessage());
    }

    // The game should continue to the end.
    do {
      msg = receiveMessage();
      failOnErrorMessage(msg);
    } while (!msg.hasEndOfGameMessage());

    for (int i = 0; i < 9; i++) {
      s[i].close();
    }
    Thread.sleep(2000);

    // Check database entry for the game.
    ResultSet countAfterResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
    countAfterResult.first();
    long countAfter = countAfterResult.getLong(1);
    assertEquals(countBefore + 1, countAfter);

    // Select the latest game.
    ResultSet gameResult = dbStatement.executeQuery("SELECT idgame, name, start_time, end_time FROM game WHERE start_time = (SELECT MAX(start_time) from game)");
    gameResult.first();
    long idgame = gameResult.getLong(1);

    // Check database entries for the players in the game.
    // There should be exactly 10 entries, just as usual.
    ResultSet gamePlayerResult = dbStatement.executeQuery("SELECT COUNT(*) FROM game_has_player WHERE game_idgame = " + idgame);
    gamePlayerResult.first();
    assertEquals(10, gamePlayerResult.getLong(1));
    // Each player should have a place in the range 1..10
    ResultSet winnerResult = dbStatement.executeQuery(
        "SELECT place FROM game_has_player LEFT JOIN player_login on (game_has_player.player_idplayer = player_login.id) WHERE game_idgame = " + idgame);
    winnerResult.first();
    for (int i = 0; i < 9; i++) {
      assertTrue(winnerResult.getLong(1) >= 1);
      assertTrue(winnerResult.getLong(1) <= 10);
      winnerResult.next();
    }
  }
}
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