package micdoodle8.mods.galacticraft.core.world.gen;
import micdoodle8.mods.galacticraft.api.block.IPlantableBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.BlockGrass;
import net.minecraft.init.Blocks;
import net.minecraft.util.Direction;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import java.util.Random;
public class WorldGenTreesGC extends WorldGenerator
{
/**
* The minimum height of a generated tree.
*/
private final int minTreeHeight;
/**
* True if this tree should grow Vines.
*/
private final boolean vinesGrow;
/**
* The metadata value of the wood to use in tree generation.
*/
private final int metaWood;
/**
* The metadata value of the leaves to use in tree generation.
*/
private final int metaLeaves;
public WorldGenTreesGC(boolean par1)
{
this(par1, 4, 0, 0, false);
}
public WorldGenTreesGC(boolean par1, int par2, int par3, int par4, boolean par5)
{
super(par1);
this.minTreeHeight = par2;
this.metaWood = par3;
this.metaLeaves = par4;
this.vinesGrow = par5;
}
@Override
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
final int var6 = par2Random.nextInt(3) + this.minTreeHeight;
boolean var7 = true;
if (par4 >= 1 && par4 + var6 + 1 <= 256)
{
int var8;
byte var9;
int var10;
int var11;
int var12;
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
{
var9 = 1;
if (var8 == par4)
{
var9 = 0;
}
if (var8 >= par4 + 1 + var6 - 2)
{
var9 = 2;
}
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
{
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
{
if (var8 >= 0 && var8 < 256)
{
final Block block = par1World.getBlock(var10, var8, var11);
if (!block.isAir(par1World, var10, var8, var11) && !block.isLeaves(par1World, var10, var8, var11) && block != Blocks.grass && block != Blocks.dirt && !block.isWood(par1World, var10, var8, var11))
{
var7 = false;
}
}
else
{
var7 = false;
}
}
}
}
if (!var7)
{
return false;
}
else
{
Block var8b = par1World.getBlock(par3, par4 - 1, par5);
var10 = par1World.getBlockMetadata(par3, par4 - 1, par5);
int waterBlocksNearby = 0;
for (int i = -4; i < 5; i++)
{
for (int j = -4; j < 5; j++)
{
if (par1World.getBlock(par3 + i, par4 - 1, par5 + j) == Blocks.flowing_water || par1World.getBlock(par3 + i, par4 - 1, par5 + j) == Blocks.water)
{
waterBlocksNearby++;
}
}
}
if (var8b != null)
{
final boolean flag = var8b instanceof IPlantableBlock || var8b instanceof IPlantableBlock && ((IPlantableBlock) var8b).isPlantable(var10);
final boolean flag2 = var8b instanceof IPlantableBlock && waterBlocksNearby >= ((IPlantableBlock) var8b).requiredLiquidBlocksNearby() || var8b instanceof IPlantableBlock && waterBlocksNearby >= ((IPlantableBlock) var8b).requiredLiquidBlocksNearby();
final boolean flag3 = par4 < 256 - var6 - 1;
final boolean flag4 = (var8b instanceof BlockGrass || var8b instanceof BlockDirt) && waterBlocksNearby >= 4;
if (flag && flag2 && flag3 || flag4)
{
var9 = 3;
final byte var18 = 0;
int var13;
int var14;
int var15;
for (var11 = par4 - var9 + var6; var11 <= par4 + var6; ++var11)
{
var12 = var11 - (par4 + var6);
var13 = var18 + 1 - var12 / 2;
for (var14 = par3 - var13; var14 <= par3 + var13; ++var14)
{
var15 = var14 - par3;
for (int var16 = par5 - var13; var16 <= par5 + var13; ++var16)
{
final int var17 = var16 - par5;
final Block block = par1World.getBlock(var14, var11, var16);
if ((Math.abs(var15) != var13 || Math.abs(var17) != var13 || par2Random.nextInt(2) != 0 && var12 != 0) && (block == null || block.canBeReplacedByLeaves(par1World, var14, var11, var16)))
{
this.setBlockAndNotifyAdequately(par1World, var14, var11, var16, Blocks.leaves, this.metaLeaves);
}
}
}
}
for (var11 = 0; var11 < var6; ++var11)
{
Block block = par1World.getBlock(par3, par4 + var11, par5);
if (block.isAir(par1World, par3, par4 + var11, par5) || block.isLeaves(par1World, par3, par4 + var11, par5))
{
this.setBlockAndNotifyAdequately(par1World, par3, par4 + var11, par5, Blocks.log, this.metaWood);
if (this.vinesGrow && var11 > 0)
{
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 - 1, par4 + var11, par5))
{
this.setBlockAndNotifyAdequately(par1World, par3 - 1, par4 + var11, par5, Blocks.vine, 8);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 + 1, par4 + var11, par5))
{
this.setBlockAndNotifyAdequately(par1World, par3 + 1, par4 + var11, par5, Blocks.vine, 2);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 - 1))
{
this.setBlockAndNotifyAdequately(par1World, par3, par4 + var11, par5 - 1, Blocks.vine, 1);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 + 1))
{
this.setBlockAndNotifyAdequately(par1World, par3, par4 + var11, par5 + 1, Blocks.vine, 4);
}
}
}
}
if (this.vinesGrow)
{
for (var11 = par4 - 3 + var6; var11 <= par4 + var6; ++var11)
{
var12 = var11 - (par4 + var6);
var13 = 2 - var12 / 2;
for (var14 = par3 - var13; var14 <= par3 + var13; ++var14)
{
for (var15 = par5 - var13; var15 <= par5 + var13; ++var15)
{
final Block block = par1World.getBlock(var14, var11, var15);
if (block != null && block.isLeaves(par1World, var14, var11, var15))
{
if (par2Random.nextInt(4) == 0 && par1World.getBlock(var14 - 1, var11, var15).isAir(par1World, var14 - 1, var11, var15))
{
this.growVines(par1World, var14 - 1, var11, var15, 8);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlock(var14 + 1, var11, var15).isAir(par1World, var14 + 1, var11, var15))
{
this.growVines(par1World, var14 + 1, var11, var15, 2);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlock(var14, var11, var15 - 1).isAir(par1World, var14, var11, var15 - 1))
{
this.growVines(par1World, var14, var11, var15 - 1, 1);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlock(var14, var11, var15 + 1).isAir(par1World, var14, var11, var15 + 1))
{
this.growVines(par1World, var14, var11, var15 + 1, 4);
}
}
}
}
}
if (par2Random.nextInt(5) == 0 && var6 > 5)
{
for (var11 = 0; var11 < 2; ++var11)
{
for (var12 = 0; var12 < 4; ++var12)
{
if (par2Random.nextInt(4 - var11) == 0)
{
var13 = par2Random.nextInt(3);
this.setBlockAndNotifyAdequately(par1World, par3 + Direction.offsetX[Direction.rotateOpposite[var12]], par4 + var6 - 5 + var11, par5 + Direction.offsetZ[Direction.rotateOpposite[var12]], Blocks.cocoa, var13 << 2 | var12);
}
}
}
}
}
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
}
else
{
return false;
}
}
/**
* Grows vines downward from the given block for a given length. Args:
* World, x, starty, z, vine-length
*/
private void growVines(World par1World, int par2, int par3, int par4, int par5)
{
this.setBlockAndNotifyAdequately(par1World, par2, par3, par4, Blocks.vine, par5);
int var6 = 4;
while (true)
{
--par3;
if (!par1World.getBlock(par2, par3, par4).isAir(par1World, par2, par3, par4) || var6 <= 0)
{
return;
}
this.setBlockAndNotifyAdequately(par1World, par2, par3, par4, Blocks.vine, par5);
--var6;
}
}
}