Package micdoodle8.mods.galacticraft.core.world.gen

Source Code of micdoodle8.mods.galacticraft.core.world.gen.StructureVillagePiecesMoon

package micdoodle8.mods.galacticraft.core.world.gen;

import net.minecraft.util.MathHelper;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;

public class StructureVillagePiecesMoon
{
    public static ArrayList<StructureVillagePieceWeightMoon> getStructureVillageWeightedPieceList(Random par0Random, int par1)
    {
        final ArrayList<StructureVillagePieceWeightMoon> var2 = new ArrayList<StructureVillagePieceWeightMoon>();
        var2.add(new StructureVillagePieceWeightMoon(StructureComponentVillageWoodHut.class, 5, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3)));
        var2.add(new StructureVillagePieceWeightMoon(StructureComponentVillageField.class, 5, MathHelper.getRandomIntegerInRange(par0Random, 3 + par1, 5 + par1)));
        var2.add(new StructureVillagePieceWeightMoon(StructureComponentVillageHouse.class, 5, MathHelper.getRandomIntegerInRange(par0Random, 3 + par1, 4 + par1 * 2)));

        final Iterator<StructureVillagePieceWeightMoon> var3 = var2.iterator();

        while (var3.hasNext())
        {
            if (var3.next().villagePiecesLimit == 0)
            {
                var3.remove();
            }
        }

        return var2;
    }

    private static int func_75079_a(List<StructureVillagePieceWeightMoon> par0List)
    {
        boolean var1 = false;
        int var2 = 0;
        StructureVillagePieceWeightMoon var4;

        for (final Iterator<StructureVillagePieceWeightMoon> var3 = par0List.iterator(); var3.hasNext(); var2 += var4.villagePieceWeight)
        {
            var4 = var3.next();

            if (var4.villagePiecesLimit > 0 && var4.villagePiecesSpawned < var4.villagePiecesLimit)
            {
                var1 = true;
            }
        }

        return var1 ? var2 : -1;
    }

    private static StructureComponentVillage func_75083_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeightMoon par1StructureVillagePieceWeight, List<StructureComponent> par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8)
    {
        final Class<?> var9 = par1StructureVillagePieceWeight.villagePieceClass;
        Object var10 = null;

        if (var9 == StructureComponentVillageWoodHut.class)
        {
            var10 = StructureComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
        }
        else if (var9 == StructureComponentVillageField.class)
        {
            var10 = StructureComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
        }
        else if (var9 == StructureComponentVillageHouse.class)
        {
            var10 = StructureComponentVillageHouse.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
        }

        return (StructureComponentVillage) var10;
    }

    private static StructureComponentVillage getNextVillageComponent(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        final int var8 = StructureVillagePiecesMoon.func_75079_a(par0ComponentVillageStartPiece.structureVillageWeightedPieceList);

        if (var8 <= 0)
        {
            return null;
        }
        else
        {
            int var9 = 0;

            while (var9 < 5)
            {
                ++var9;
                int var10 = par2Random.nextInt(var8);
                final Iterator<StructureVillagePieceWeightMoon> var11 = par0ComponentVillageStartPiece.structureVillageWeightedPieceList.iterator();

                while (var11.hasNext())
                {
                    final StructureVillagePieceWeightMoon var12 = var11.next();
                    var10 -= var12.villagePieceWeight;

                    if (var10 < 0)
                    {
                        if (!var12.canSpawnMoreVillagePiecesOfType(par7) || var12 == par0ComponentVillageStartPiece.structVillagePieceWeight && par0ComponentVillageStartPiece.structureVillageWeightedPieceList.size() > 1)
                        {
                            break;
                        }

                        final StructureComponentVillage var13 = StructureVillagePiecesMoon.func_75083_a(par0ComponentVillageStartPiece, var12, par1List, par2Random, par3, par4, par5, par6, par7);

                        if (var13 != null)
                        {
                            ++var12.villagePiecesSpawned;
                            par0ComponentVillageStartPiece.structVillagePieceWeight = var12;

                            if (!var12.canSpawnMoreVillagePieces())
                            {
                                par0ComponentVillageStartPiece.structureVillageWeightedPieceList.remove(var12);
                            }

                            return var13;
                        }
                    }
                }
            }

            final StructureBoundingBox var14 = StructureComponentVillageTorch.func_74904_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);

            if (var14 != null)
            {
                return new StructureComponentVillageTorch(par0ComponentVillageStartPiece, par7, par2Random, var14, par6);
            }
            else
            {
                return null;
            }
        }
    }

    /**
     * attempts to find a next Structure Component to be spawned, private
     * Village function
     */
    private static StructureComponent getNextVillageStructureComponent(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        if (par7 > 50)
        {
            return null;
        }
        else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
        {
            final StructureComponentVillage var8 = StructureVillagePiecesMoon.getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1);

            if (var8 != null)
            {
                par1List.add(var8);
                par0ComponentVillageStartPiece.field_74932_i.add(var8);
                return var8;
            }

            return null;
        }
        else
        {
            return null;
        }
    }

    private static StructureComponent getNextComponentVillagePath(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        if (par7 > 3 + par0ComponentVillageStartPiece.terrainType)
        {
            return null;
        }
        else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
        {
            final StructureBoundingBox var8 = StructureComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);

            if (var8 != null && var8.minY > 10)
            {
                final StructureComponentVillagePathGen var9 = new StructureComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, var8, par6);

                par1List.add(var9);
                par0ComponentVillageStartPiece.field_74930_j.add(var9);
                return var9;
            }

            return null;
        }
        else
        {
            return null;
        }
    }

    /**
     * attempts to find a next Structure Component to be spawned
     */
    static StructureComponent getNextStructureComponent(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        return StructureVillagePiecesMoon.getNextVillageStructureComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
    }

    static StructureComponent getNextStructureComponentVillagePath(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        return StructureVillagePiecesMoon.getNextComponentVillagePath(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
    }
}
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