package micdoodle8.mods.galacticraft.core.world.gen;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import java.util.List;
import java.util.Random;
public class StructureComponentVillageField extends StructureComponentVillage
{
private int averageGroundLevel = -1;
public StructureComponentVillageField()
{
}
public StructureComponentVillageField(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
{
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
}
@Override
protected void func_143012_a(NBTTagCompound nbt)
{
super.func_143012_a(nbt);
nbt.setInteger("AvgGroundLevel", this.averageGroundLevel);
}
@Override
protected void func_143011_b(NBTTagCompound nbt)
{
super.func_143011_b(nbt);
this.averageGroundLevel = nbt.getInteger("AvgGroundLevel");
}
@SuppressWarnings("rawtypes")
public static StructureComponentVillageField func_74900_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
final StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
return StructureComponent.findIntersecting(par1List, var8) == null ? new StructureComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
}
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.averageGroundLevel < 0)
{
this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
if (this.averageGroundLevel < 0)
{
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 7 - 1, 0);
}
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, Blocks.air, Blocks.air, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Blocks.dirt, Blocks.dirt, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Blocks.dirt, Blocks.dirt, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Blocks.dirt, Blocks.dirt, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Blocks.dirt, Blocks.dirt, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false);
int var4;
for (var4 = 1; var4 <= 7; ++var4)
{
for (int i = 1; i < 12; i++)
{
if (i % 3 != 0)
{
if (par2Random.nextInt(3) == 0)
{
this.placeBlockAtCurrentPosition(par1World, Blocks.sapling, MathHelper.getRandomIntegerInRange(par2Random, 0, 2), i, 1, var4, par3StructureBoundingBox);
}
}
}
}
for (var4 = 0; var4 < 9; ++var4)
{
for (int var5 = 0; var5 < 13; ++var5)
{
this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
this.func_151554_b(par1World, Blocks.dirt, 0, var5, -1, var4, par3StructureBoundingBox);
}
}
return true;
}
}