package micdoodle8.mods.galacticraft.core.client.render.entities;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import micdoodle8.mods.galacticraft.core.GalacticraftCore;
import micdoodle8.mods.galacticraft.core.client.model.ModelEvolvedZombie;
import micdoodle8.mods.galacticraft.core.items.ItemSensorGlasses;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelZombie;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderEvolvedZombie extends RenderBiped
{
private static final ResourceLocation zombieTexture = new ResourceLocation(GalacticraftCore.ASSET_PREFIX, "textures/model/zombie.png");
private static final ResourceLocation powerTexture = new ResourceLocation(GalacticraftCore.ASSET_PREFIX, "textures/model/power.png");
private final ModelBase model = new ModelEvolvedZombie(0.2F);
public RenderEvolvedZombie()
{
super(new ModelEvolvedZombie(), 0.5F);
}
@Override
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
}
@Override
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
return RenderEvolvedZombie.zombieTexture;
}
@Override
protected void preRenderCallback(EntityLivingBase par1EntityLiving, float par2)
{
GL11.glScalef(1.2F, 1.2F, 1.2F);
}
@Override
protected int shouldRenderPass(EntityLivingBase par1EntityLiving, int par2, float par3)
{
final Minecraft minecraft = FMLClientHandler.instance().getClient();
final EntityPlayerSP player = minecraft.thePlayer;
ItemStack helmetSlot = null;
if (player != null && player.inventory.armorItemInSlot(3) != null)
{
helmetSlot = player.inventory.armorItemInSlot(3);
}
if (helmetSlot != null && helmetSlot.getItem() instanceof ItemSensorGlasses && minecraft.currentScreen == null)
{
if (par2 == 1)
{
final float var4 = par1EntityLiving.ticksExisted * 2 + par3;
this.bindTexture(RenderEvolvedZombie.powerTexture);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
final float var5 = var4 * 0.01F;
final float var6 = var4 * 0.01F;
GL11.glTranslatef(var5, var6, 0.0F);
this.setRenderPassModel(this.model);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glEnable(GL11.GL_BLEND);
final float var7 = 0.5F;
GL11.glColor4f(var7, var7, var7, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
return 1;
}
if (par2 == 2)
{
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
}
}
return super.shouldRenderPass(par1EntityLiving, par2, par2);
}
}