Package com.vividsolutions.jts.triangulate.quadedge

Source Code of com.vividsolutions.jts.triangulate.quadedge.QuadEdgeTriangle

/*
* The JTS Topology Suite is a collection of Java classes that
* implement the fundamental operations required to validate a given
* geo-spatial data set to a known topological specification.
*
* Copyright (C) 2001 Vivid Solutions
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
* For more information, contact:
*
*     Vivid Solutions
*     Suite #1A
*     2328 Government Street
*     Victoria BC  V8T 5G5
*     Canada
*
*     (250)385-6040
*     www.vividsolutions.com
*/


package com.vividsolutions.jts.triangulate.quadedge;

import java.util.ArrayList;
import java.util.List;

import com.vividsolutions.jts.algorithm.CGAlgorithms;
import com.vividsolutions.jts.geom.Coordinate;
import com.vividsolutions.jts.geom.Geometry;
import com.vividsolutions.jts.geom.GeometryFactory;
import com.vividsolutions.jts.geom.LineSegment;
import com.vividsolutions.jts.geom.LinearRing;
import com.vividsolutions.jts.geom.Polygon;

/**
* Models a triangle formed from {@link Quadedge}s in a {@link Subdivision}. Provides methods to
* access the topological and geometric properties of the triangle. Triangle edges are oriented CCW.
*
* @author Martin Davis
* @version 1.0
*/
public class QuadEdgeTriangle {

    /**
     * Tests whether the point pt is contained in the triangle defined by 3 {@link Vertex}es.
     *
     * @param tri an array containing at least 3 Vertexes
     * @param pt the point to test
     * @return true if the point is contained in the triangle
     */
    public static boolean contains(Vertex[] tri, Coordinate pt) {
        Coordinate[] ring = new Coordinate[]{
            tri[0].getCoordinate(),
            tri[1].getCoordinate(),
            tri[2].getCoordinate(),
            tri[0].getCoordinate()};
        return CGAlgorithms.isPointInRing(pt, ring);
    }

    /**
     * Tests whether the point pt is contained in the triangle defined by 3 {@link QuadEdge}es.
     *
     * @param tri an array containing at least 3 QuadEdges
     * @param pt the point to test
     * @return true if the point is contained in the triangle
     */
    public static boolean contains(QuadEdge[] tri, Coordinate pt) {
        Coordinate[] ring = new Coordinate[]{
            tri[0].orig().getCoordinate(),
            tri[1].orig().getCoordinate(),
            tri[2].orig().getCoordinate(),
            tri[0].orig().getCoordinate()};
        return CGAlgorithms.isPointInRing(pt, ring);
    }

    public static Geometry toPolygon(Vertex[] v) {
        Coordinate[] ringPts = new Coordinate[]{
            v[0].getCoordinate(),
            v[1].getCoordinate(),
            v[2].getCoordinate(),
            v[0].getCoordinate()};
        GeometryFactory fact = new GeometryFactory();
        LinearRing ring = fact.createLinearRing(ringPts);
        Polygon tri = fact.createPolygon(ring, null);
        return tri;
    }

    public static Geometry toPolygon(QuadEdge[] e) {
        Coordinate[] ringPts = new Coordinate[]{
            e[0].orig().getCoordinate(),
            e[1].orig().getCoordinate(),
            e[2].orig().getCoordinate(),
            e[0].orig().getCoordinate()};
        GeometryFactory fact = new GeometryFactory();
        LinearRing ring = fact.createLinearRing(ringPts);
        Polygon tri = fact.createPolygon(ring, null);
        return tri;
    }

    /**
     * Finds the next index around the triangle. Index may be an edge or vertex index.
     *
     * @param index
     * @return
     */
    public static int nextIndex(int index) {
        return index = (index + 1) % 3;
    }

    private QuadEdge[] edge;

    public QuadEdgeTriangle(QuadEdge[] edge) {
        this.edge = (QuadEdge[]) edge.clone();
    }

    public void kill() {
        edge = null;
    }

    public boolean isLive() {
        return edge != null;
    }

    public QuadEdge[] getEdges() {
        return edge;
    }

    public QuadEdge getEdge(int i) {
        return edge[i];
    }

    public Vertex getVertex(int i) {
        return edge[i].orig();
    }

    /**
     * Gets the vertices for this triangle.
     *
     * @return a new array containing the triangle vertices
     */
    public Vertex[] getVertices() {
        Vertex[] vert = new Vertex[3];
        for (int i = 0; i < 3; i++) {
            vert[i] = getVertex(i);
        }
        return vert;
    }

    public Coordinate getCoordinate(int i) {
        return edge[i].orig().getCoordinate();
    }

    /**
     * Gets the index for the given edge of this triangle
     *
     * @param e a QuadEdge
     * @return the index of the edge in this triangle
     * @return -1 if the edge is not an edge of this triangle
     */
    public int getEdgeIndex(QuadEdge e) {
        for (int i = 0; i < 3; i++) {
            if (edge[i] == e)
                return i;
        }
        return -1;
    }

    /**
     * Gets the index for the edge that starts at vertex v.
     *
     * @param v the vertex to find the edge for
     * @return the index of the edge starting at the vertex
     * @return -1 if the vertex is not in the triangle
     */
    public int getEdgeIndex(Vertex v) {
        for (int i = 0; i < 3; i++) {
            if (edge[i].orig() == v)
                return i;
        }
        return -1;
    }

    public void getEdgeSegment(int i, LineSegment seg) {
        seg.p0 = edge[i].orig().getCoordinate();
        int nexti = (i + 1) % 3;
        seg.p1 = edge[nexti].orig().getCoordinate();
    }

    public Coordinate[] getCoordinates() {
        Coordinate[] pts = new Coordinate[4];
        for (int i = 0; i < 3; i++) {
            pts[i] = edge[i].orig().getCoordinate();
        }
        pts[3] = new Coordinate(pts[0]);
        return pts;
    }

    public boolean contains(Coordinate pt) {
        Coordinate[] ring = getCoordinates();
        return CGAlgorithms.isPointInRing(pt, ring);
    }

    public Geometry getGeometry(GeometryFactory fact) {
        LinearRing ring = fact.createLinearRing(getCoordinates());
        Polygon tri = fact.createPolygon(ring, null);
        return tri;
    }

    public String toString() {
        return getGeometry(new GeometryFactory()).toString();
    }

    /**
     * Tests whether this triangle is adjacent to the outside of the subdivision.
     *
     * @return true if the triangle is adjacent to the subdivision exterior
     */
    public boolean isBorder() {
        for (int i = 0; i < 3; i++) {
            if (getAdjacentTriangleAcrossEdge(i) == null)
                return true;
        }
        return false;
    }

    public boolean isBorder(int i) {
        return getAdjacentTriangleAcrossEdge(i) == null;
    }

    public QuadEdgeTriangle getAdjacentTriangleAcrossEdge(int edgeIndex) {
        return (QuadEdgeTriangle) getEdge(edgeIndex).sym().getData();
    }

    public int getAdjacentTriangleEdgeIndex(int i) {
        return getAdjacentTriangleAcrossEdge(i).getEdgeIndex(getEdge(i).sym());
    }

    public List getTrianglesAdjacentToVertex(int vertexIndex) {
        // Assert: isVertex
        List adjTris = new ArrayList();

        QuadEdge start = getEdge(vertexIndex);
        QuadEdge qe = start;
        do {
            QuadEdgeTriangle adjTri = (QuadEdgeTriangle) qe.getData();
            if (adjTri != null) {
                adjTris.add(adjTri);
            }
            qe = qe.oNext();
        } while (qe != start);

        return adjTris;

    }

    /**
     * Gets the neighbours of this triangle. If there is no neighbour triangle, the array element is
     * <code>null</code>
     *
     * @return an array containing the 3 neighbours of this triangle
     */
    public QuadEdgeTriangle[] getNeighbours() {
        QuadEdgeTriangle[] neigh = new QuadEdgeTriangle[3];
        for (int i = 0; i < 3; i++) {
            neigh[i] = (QuadEdgeTriangle) getEdge(i).sym().getData();
        }
        return neigh;
    }

}
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