/**
* This file is part of the SimpleSpleef bukkit plugin.
* Copyright (C) 2011 Maximilian Kalus
* See http://dev.bukkit.org/server-mods/simple-spleef/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
package de.beimax.simplespleef.game.arenarestoring;
import java.util.LinkedList;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import de.beimax.simplespleef.gamehelpers.Cuboid;
import de.beimax.simplespleef.gamehelpers.MaterialHelper;
/**
* @author mkalus
*
*/
public class SimpleRestorer extends ArenaRestorer {
public static final int STATUS_NONE = 0;
public static final int STATUS_SAVED = 1;
public static final int STATUS_RESTORED = 2;
private int status = SimpleRestorer.STATUS_NONE;
/**
* material to set the block as
*/
private Material blockType;
/**
* cuboid to store/restore
*/
private Cuboid cuboid;
/**
* Constructor
* @param waitBeforeRestoring
* @param blocktype block to fill the floor with
*/
public SimpleRestorer(int waitBeforeRestoring, String blockType) {
super(waitBeforeRestoring);
// set block type
this.blockType = MaterialHelper.getMaterialFromString(blockType);
}
/* (non-Javadoc)
* @see de.beimax.simplespleef.game.trackers.Tracker#tick()
*/
@Override
public boolean tick() {
if (interrupted == true) { // when interrupted, restore arena right awaw
restoreArena(); // finish arena at once
return true; // finish restorer
}
// wait for game to start
if (status == HardArenaRestorer.STATUS_NONE && game.isInGame()) { // game started and not saved yet
saveArena();
status = HardArenaRestorer.STATUS_SAVED;
return false;
}
// wait for game to finish - or return, if already restored
if (!game.isFinished() || status == HardArenaRestorer.STATUS_RESTORED) return false;
// before start restoring count restore ticker to 0
if (this.waitBeforeRestoring > 0) {
this.waitBeforeRestoring--;
return false;
}
restoreArena(); // finish arena at once
status = HardArenaRestorer.STATUS_RESTORED;
return true; // finish restorer
}
/* (non-Javadoc)
* @see de.beimax.simplespleef.game.trackers.Tracker#updateBlock(org.bukkit.block.Block, int, byte)
*/
@Override
public boolean updateBlock(Block block, BlockState oldState) {
return false;
}
/* (non-Javadoc)
* @see de.beimax.simplespleef.game.arenarestoring.ArenaRestorer#setArena(de.beimax.simplespleef.gamehelpers.Cuboid)
*/
@Override
public void setArena(Cuboid cuboid) {
this.cuboid = cuboid;
}
/* (non-Javadoc)
* @see de.beimax.simplespleef.game.arenarestoring.ArenaRestorer#saveArena()
*/
@Override
public void saveArena() {
fillArenaFloor();
}
/* (non-Javadoc)
* @see de.beimax.simplespleef.game.arenarestoring.ArenaRestorer#restoreArena()
*/
@Override
public void restoreArena() {
fillArenaFloor();
}
/**
* actually fill arena floor
*/
private void fillArenaFloor() {
if (cuboid == null || game == null || blockType == null) return; // if something has not been set - return
// get min/max of cuboid
int[] coords = cuboid.getMinMaxCoords();
World world = cuboid.getWorld();
LinkedList<Chunk> chunksChanged = new LinkedList<Chunk>();
for (int x = coords[0]; x <= coords[3]; x++)
for (int y = coords[1]; y <= coords[4]; y++)
for (int z = coords[2]; z <= coords[5]; z++) {
Block block = world.getBlockAt(x, y, z);
// load chunk if needed
Chunk here = block.getChunk();
if (!here.isLoaded()) here.load();
// set type
block.setTypeId(blockType.getId(), false);
// add to list of changed chunks
if (!chunksChanged.contains(here))
chunksChanged.addFirst(here);
}
// refresh chunks
for (Chunk chunk : chunksChanged)
world.refreshChunk(chunk.getX(), chunk.getZ());
}
}