package org.ggp.base.util.gdl.scrambler;
import org.ggp.base.util.game.Game;
import org.ggp.base.util.game.GameRepository;
import org.ggp.base.util.gdl.grammar.Gdl;
import org.junit.Assert;
import org.junit.Test;
/**
* Unit tests for the GdlRenderer class, which provides a way
* to render Gdl objects as Strings.
*
* @author Sam
*/
public class GdlRendererTest extends Assert {
/**
* One important property for GdlRenderer is that it should generate
* an identical rendering as if you had called the toString() method
* on a Gdl object.
*/
@Test
public void testSimpleRendering() {
GdlRenderer renderer = new GdlRenderer();
GameRepository repo = GameRepository.getDefaultRepository();
for (String gameKey : repo.getGameKeys()) {
Game game = repo.getGame(gameKey);
for(Gdl rule : game.getRules()) {
assertEquals(rule.toString(), renderer.renderGdl(rule));
}
}
}
}