Package org.newdawn.slick.tests

Source Code of org.newdawn.slick.tests.CachedRenderTest

package org.newdawn.slick.tests;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.CachedRender;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;

/**
* A simple test to show performance gains from cache operations in situtations where
* rendering is static and heavy
*
* @author kevin
*/
public class CachedRenderTest extends BasicGame {
  /** The set of operations to be cached */
  private Runnable operations;
  /** The cached version of the operations */
  private CachedRender cached;
  /** True if we're drawing the cached version */
  private boolean drawCached;
 
  /**
   * Create a new simple test for cached rendering (aka display lists)
   */
  public CachedRenderTest() {
    super("Cached Render Test");
  }
 
  /**
   * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
   */
  public void init(final GameContainer container) throws SlickException {
    operations = new Runnable() {
      public void run() {
        for (int i=0;i<100;i++) {
          int c = i+100;
          container.getGraphics().setColor(new Color(c,c,c,c));
          container.getGraphics().drawOval((i*5)+50,(i*3)+50,100,100);
        }
      }
    };
   
    cached = new CachedRender(operations);
  }

  /**
   * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
   */
  public void update(GameContainer container, int delta) throws SlickException {
    if (container.getInput().isKeyPressed(Input.KEY_SPACE)) {
      drawCached = !drawCached;
    }
  }

  /**
   * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, Graphics g) throws SlickException {
    g.setColor(Color.white);
    g.drawString("Press space to toggle caching", 10, 130);
    if (drawCached) {
      g.drawString("Drawing from cache", 10, 100);
      cached.render();
    } else {
      g.drawString("Drawing direct", 10, 100);
      operations.run();
    }
  }

  /**
   * Entry point to our test
   *
   * @param argv The arguments to pass into the test
   */
  public static void main(String[] argv) {
    try {
      AppGameContainer container = new AppGameContainer(new CachedRenderTest());
      container.setDisplayMode(800,600,false);
      container.start();
    } catch (SlickException e) {
      e.printStackTrace();
    }
  }
}
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