Package com.esotericsoftware.spine

Source Code of com.esotericsoftware.spine.SkeletonRendererDebug

package com.esotericsoftware.spine;

import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;

import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Array;

public class SkeletonRendererDebug {
  static private final Color slotLineColor = new Color(0, 0, 1, 0.5f);

  private ShapeRenderer renderer;

  public SkeletonRendererDebug () {
    renderer = new ShapeRenderer();
  }

  public void draw (Skeleton skeleton) {
    float skeletonX = skeleton.getX();
    float skeletonY = skeleton.getY();

    Gdx.gl.glEnable(GL10.GL_BLEND);
    renderer.begin(ShapeType.Line);

    renderer.setColor(Color.RED);
    Array<Bone> bones = skeleton.getBones();
    for (int i = 0, n = bones.size; i < n; i++) {
      Bone bone = bones.get(i);
      if (bone.parent == null) continue;
      float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
      float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
      renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
    }

    renderer.setColor(slotLineColor);
    Array<Slot> slots = skeleton.getSlots();
    for (int i = 0, n = slots.size; i < n; i++) {
      Slot slot = slots.get(i);
      Attachment attachment = slot.attachment;
      if (attachment instanceof RegionAttachment) {
        RegionAttachment regionAttachment = (RegionAttachment)attachment;
        regionAttachment.updateVertices(slot);
        float[] vertices = regionAttachment.getVertices();
        renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
        renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
        renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
        renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
      }
    }

    renderer.end();

    renderer.setColor(Color.GREEN);
    renderer.begin(ShapeType.Filled);
    for (int i = 0, n = bones.size; i < n; i++) {
      Bone bone = bones.get(i);
      renderer.setColor(Color.GREEN);
      renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
    }
    renderer.end();
  }

  public ShapeRenderer getShapeRenderer () {
    return renderer;
  }
}
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