Package com.esotericsoftware.spine

Source Code of com.esotericsoftware.spine.Animation$AttachmentTimeline

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* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are met:
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*    this list of conditions and the following disclaimer in the documentation
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package com.esotericsoftware.spine;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Array;

public class Animation {
  final String name;
  private final Array<Timeline> timelines;
  private float duration;

  public Animation (String name, Array<Timeline> timelines, float duration) {
    if (name == null) throw new IllegalArgumentException("name cannot be null.");
    if (timelines == null) throw new IllegalArgumentException("timelines cannot be null.");
    this.name = name;
    this.timelines = timelines;
    this.duration = duration;
  }

  public Array<Timeline> getTimelines () {
    return timelines;
  }

  /** Returns the duration of the animation in seconds. */
  public float getDuration () {
    return duration;
  }

  public void setDuration (float duration) {
    this.duration = duration;
  }

  /** Poses the skeleton at the specified time for this animation. */
  public void apply (Skeleton skeleton, float time, boolean loop) {
    if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");

    if (loop && duration != 0) time %= duration;

    Array<Timeline> timelines = this.timelines;
    for (int i = 0, n = timelines.size; i < n; i++)
      timelines.get(i).apply(skeleton, time, 1);
  }

  /** Poses the skeleton at the specified time for this animation mixed with the current pose.
   * @param alpha The amount of this animation that affects the current pose. */
  public void mix (Skeleton skeleton, float time, boolean loop, float alpha) {
    if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");

    if (loop && duration != 0) time %= duration;

    Array<Timeline> timelines = this.timelines;
    for (int i = 0, n = timelines.size; i < n; i++)
      timelines.get(i).apply(skeleton, time, alpha);
  }

  public String getName () {
    return name;
  }

  public String toString () {
    return name;
  }

  /** @param target After the first and before the last entry. */
  static int binarySearch (float[] values, float target, int step) {
    int low = 0;
    int high = values.length / step - 2;
    if (high == 0) return step;
    int current = high >>> 1;
    while (true) {
      if (values[(current + 1) * step] <= target)
        low = current + 1;
      else
        high = current;
      if (low == high) return (low + 1) * step;
      current = (low + high) >>> 1;
    }
  }

  static int linearSearch (float[] values, float target, int step) {
    for (int i = 0, last = values.length - step; i <= last; i += step)
      if (values[i] > target) return i;
    return -1;
  }

  static public interface Timeline {
    /** Sets the value(s) for the specified time. */
    public void apply (Skeleton skeleton, float time, float alpha);
  }

  /** Base class for frames that use an interpolation bezier curve. */
  abstract static public class CurveTimeline implements Timeline {
    static private final float LINEAR = 0;
    static private final float STEPPED = -1;
    static private final int BEZIER_SEGMENTS = 10;

    private final float[] curves; // dfx, dfy, ddfx, ddfy, dddfx, dddfy, ...

    public CurveTimeline (int frameCount) {
      curves = new float[(frameCount - 1) * 6];
    }

    public int getFrameCount () {
      return curves.length / 6 + 1;
    }

    public void setLinear (int frameIndex) {
      curves[frameIndex * 6] = LINEAR;
    }

    public void setStepped (int frameIndex) {
      curves[frameIndex * 6] = STEPPED;
    }

    /** Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
     * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
     * the difference between the keyframe's values. */
    public void setCurve (int frameIndex, float cx1, float cy1, float cx2, float cy2) {
      float subdiv_step = 1f / BEZIER_SEGMENTS;
      float subdiv_step2 = subdiv_step * subdiv_step;
      float subdiv_step3 = subdiv_step2 * subdiv_step;
      float pre1 = 3 * subdiv_step;
      float pre2 = 3 * subdiv_step2;
      float pre4 = 6 * subdiv_step2;
      float pre5 = 6 * subdiv_step3;
      float tmp1x = -cx1 * 2 + cx2;
      float tmp1y = -cy1 * 2 + cy2;
      float tmp2x = (cx1 - cx2) * 3 + 1;
      float tmp2y = (cy1 - cy2) * 3 + 1;
      int i = frameIndex * 6;
      float[] curves = this.curves;
      curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
      curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
      curves[i + 2] = tmp1x * pre4 + tmp2x * pre5;
      curves[i + 3] = tmp1y * pre4 + tmp2y * pre5;
      curves[i + 4] = tmp2x * pre5;
      curves[i + 5] = tmp2y * pre5;
    }

    public float getCurvePercent (int frameIndex, float percent) {
      int curveIndex = frameIndex * 6;
      float[] curves = this.curves;
      float dfx = curves[curveIndex];
      if (dfx == LINEAR) return percent;
      if (dfx == STEPPED) return 0;
      float dfy = curves[curveIndex + 1];
      float ddfx = curves[curveIndex + 2];
      float ddfy = curves[curveIndex + 3];
      float dddfx = curves[curveIndex + 4];
      float dddfy = curves[curveIndex + 5];
      float x = dfx, y = dfy;
      int i = BEZIER_SEGMENTS - 2;
      while (true) {
        if (x >= percent) {
          float lastX = x - dfx;
          float lastY = y - dfy;
          return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
        }
        if (i == 0) break;
        i--;
        dfx += ddfx;
        dfy += ddfy;
        ddfx += dddfx;
        ddfy += dddfy;
        x += dfx;
        y += dfy;
      }
      return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
    }
  }

  static public class RotateTimeline extends CurveTimeline {
    static private final int LAST_FRAME_TIME = -2;
    static private final int FRAME_VALUE = 1;

    private int boneIndex;
    private final float[] frames; // time, angle, ...

    public RotateTimeline (int frameCount) {
      super(frameCount);
      frames = new float[frameCount * 2];
    }

    public void setBoneIndex (int boneIndex) {
      this.boneIndex = boneIndex;
    }

    public int getBoneIndex () {
      return boneIndex;
    }

    public float[] getFrames () {
      return frames;
    }

    /** Sets the time and angle of the specified keyframe. */
    public void setFrame (int frameIndex, float time, float angle) {
      frameIndex *= 2;
      frames[frameIndex] = time;
      frames[frameIndex + 1] = angle;
    }

    public void apply (Skeleton skeleton, float time, float alpha) {
      float[] frames = this.frames;
      if (time < frames[0]) return; // Time is before first frame.

      Bone bone = skeleton.bones.get(boneIndex);

      if (time >= frames[frames.length - 2]) { // Time is after last frame.
        float amount = bone.data.rotation + frames[frames.length - 1] - bone.rotation;
        while (amount > 180)
          amount -= 360;
        while (amount < -180)
          amount += 360;
        bone.rotation += amount * alpha;
        return;
      }

      // Interpolate between the last frame and the current frame.
      int frameIndex = binarySearch(frames, time, 2);
      float lastFrameValue = frames[frameIndex - 1];
      float frameTime = frames[frameIndex];
      float percent = MathUtils.clamp(1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime), 0, 1);
      percent = getCurvePercent(frameIndex / 2 - 1, percent);

      float amount = frames[frameIndex + FRAME_VALUE] - lastFrameValue;
      while (amount > 180)
        amount -= 360;
      while (amount < -180)
        amount += 360;
      amount = bone.data.rotation + (lastFrameValue + amount * percent) - bone.rotation;
      while (amount > 180)
        amount -= 360;
      while (amount < -180)
        amount += 360;
      bone.rotation += amount * alpha;
    }
  }

  static public class TranslateTimeline extends CurveTimeline {
    static final int LAST_FRAME_TIME = -3;
    static final int FRAME_X = 1;
    static final int FRAME_Y = 2;

    int boneIndex;
    final float[] frames; // time, x, y, ...

    public TranslateTimeline (int frameCount) {
      super(frameCount);
      frames = new float[frameCount * 3];
    }

    public void setBoneIndex (int boneIndex) {
      this.boneIndex = boneIndex;
    }

    public int getBoneIndex () {
      return boneIndex;
    }

    public float[] getFrames () {
      return frames;
    }

    /** Sets the time and value of the specified keyframe. */
    public void setFrame (int frameIndex, float time, float x, float y) {
      frameIndex *= 3;
      frames[frameIndex] = time;
      frames[frameIndex + 1] = x;
      frames[frameIndex + 2] = y;
    }

    public void apply (Skeleton skeleton, float time, float alpha) {
      float[] frames = this.frames;
      if (time < frames[0]) return; // Time is before first frame.

      Bone bone = skeleton.bones.get(boneIndex);

      if (time >= frames[frames.length - 3]) { // Time is after last frame.
        bone.x += (bone.data.x + frames[frames.length - 2] - bone.x) * alpha;
        bone.y += (bone.data.y + frames[frames.length - 1] - bone.y) * alpha;
        return;
      }

      // Interpolate between the last frame and the current frame.
      int frameIndex = binarySearch(frames, time, 3);
      float lastFrameX = frames[frameIndex - 2];
      float lastFrameY = frames[frameIndex - 1];
      float frameTime = frames[frameIndex];
      float percent = MathUtils.clamp(1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime), 0, 1);
      percent = getCurvePercent(frameIndex / 3 - 1, percent);

      bone.x += (bone.data.x + lastFrameX + (frames[frameIndex + FRAME_X] - lastFrameX) * percent - bone.x) * alpha;
      bone.y += (bone.data.y + lastFrameY + (frames[frameIndex + FRAME_Y] - lastFrameY) * percent - bone.y) * alpha;
    }
  }

  static public class ScaleTimeline extends TranslateTimeline {
    public ScaleTimeline (int frameCount) {
      super(frameCount);
    }

    public void apply (Skeleton skeleton, float time, float alpha) {
      float[] frames = this.frames;
      if (time < frames[0]) return; // Time is before first frame.

      Bone bone = skeleton.bones.get(boneIndex);
      if (time >= frames[frames.length - 3]) { // Time is after last frame.
        bone.scaleX += (bone.data.scaleX - 1 + frames[frames.length - 2] - bone.scaleX) * alpha;
        bone.scaleY += (bone.data.scaleY - 1 + frames[frames.length - 1] - bone.scaleY) * alpha;
        return;
      }

      // Interpolate between the last frame and the current frame.
      int frameIndex = binarySearch(frames, time, 3);
      float lastFrameX = frames[frameIndex - 2];
      float lastFrameY = frames[frameIndex - 1];
      float frameTime = frames[frameIndex];
      float percent = MathUtils.clamp(1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime), 0, 1);
      percent = getCurvePercent(frameIndex / 3 - 1, percent);

      bone.scaleX += (bone.data.scaleX - 1 + lastFrameX + (frames[frameIndex + FRAME_X] - lastFrameX) * percent - bone.scaleX)
        * alpha;
      bone.scaleY += (bone.data.scaleY - 1 + lastFrameY + (frames[frameIndex + FRAME_Y] - lastFrameY) * percent - bone.scaleY)
        * alpha;
    }
  }

  static public class ColorTimeline extends CurveTimeline {
    static private final int LAST_FRAME_TIME = -5;
    static private final int FRAME_R = 1;
    static private final int FRAME_G = 2;
    static private final int FRAME_B = 3;
    static private final int FRAME_A = 4;

    private int slotIndex;
    private final float[] frames; // time, r, g, b, a, ...

    public ColorTimeline (int frameCount) {
      super(frameCount);
      frames = new float[frameCount * 5];
    }

    public void setSlotIndex (int slotIndex) {
      this.slotIndex = slotIndex;
    }

    public int getSlotIndex () {
      return slotIndex;
    }

    public float[] getFrames () {
      return frames;
    }

    /** Sets the time and value of the specified keyframe. */
    public void setFrame (int frameIndex, float time, float r, float g, float b, float a) {
      frameIndex *= 5;
      frames[frameIndex] = time;
      frames[frameIndex + 1] = r;
      frames[frameIndex + 2] = g;
      frames[frameIndex + 3] = b;
      frames[frameIndex + 4] = a;
    }

    public void apply (Skeleton skeleton, float time, float alpha) {
      float[] frames = this.frames;
      if (time < frames[0]) return; // Time is before first frame.

      Color color = skeleton.slots.get(slotIndex).color;

      if (time >= frames[frames.length - 5]) { // Time is after last frame.
        int i = frames.length - 1;
        float r = frames[i - 3];
        float g = frames[i - 2];
        float b = frames[i - 1];
        float a = frames[i];
        color.set(r, g, b, a);
        return;
      }

      // Interpolate between the last frame and the current frame.
      int frameIndex = binarySearch(frames, time, 5);
      float lastFrameR = frames[frameIndex - 4];
      float lastFrameG = frames[frameIndex - 3];
      float lastFrameB = frames[frameIndex - 2];
      float lastFrameA = frames[frameIndex - 1];
      float frameTime = frames[frameIndex];
      float percent = MathUtils.clamp(1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime), 0, 1);
      percent = getCurvePercent(frameIndex / 5 - 1, percent);

      float r = lastFrameR + (frames[frameIndex + FRAME_R] - lastFrameR) * percent;
      float g = lastFrameG + (frames[frameIndex + FRAME_G] - lastFrameG) * percent;
      float b = lastFrameB + (frames[frameIndex + FRAME_B] - lastFrameB) * percent;
      float a = lastFrameA + (frames[frameIndex + FRAME_A] - lastFrameA) * percent;
      if (alpha < 1)
        color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
      else
        color.set(r, g, b, a);
    }
  }

  static public class AttachmentTimeline implements Timeline {
    private int slotIndex;
    private final float[] frames; // time, ...
    private final String[] attachmentNames;

    public AttachmentTimeline (int frameCount) {
      frames = new float[frameCount];
      attachmentNames = new String[frameCount];
    }

    public int getFrameCount () {
      return frames.length;
    }

    public int getSlotIndex () {
      return slotIndex;
    }

    public void setSlotIndex (int slotIndex) {
      this.slotIndex = slotIndex;
    }

    public float[] getFrames () {
      return frames;
    }

    public String[] getAttachmentNames () {
      return attachmentNames;
    }

    /** Sets the time and value of the specified keyframe. */
    public void setFrame (int frameIndex, float time, String attachmentName) {
      frames[frameIndex] = time;
      attachmentNames[frameIndex] = attachmentName;
    }

    public void apply (Skeleton skeleton, float time, float alpha) {
      float[] frames = this.frames;
      if (time < frames[0]) return; // Time is before first frame.

      int frameIndex;
      if (time >= frames[frames.length - 1]) // Time is after last frame.
        frameIndex = frames.length - 1;
      else
        frameIndex = binarySearch(frames, time, 1) - 1;

      String attachmentName = attachmentNames[frameIndex];
      skeleton.slots.get(slotIndex).setAttachment(
        attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
    }
  }
}
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