package net.aufdemrand.denizen.utilities.inventory;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import net.aufdemrand.denizen.utilities.Utilities;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.material.MaterialData;
public abstract class InventoryMenuItem {
protected InventoryMenu menu;
protected int index;
protected ItemStack item;
public InventoryMenuItem(ItemStack item) {
this.item = item;
}
public InventoryMenuItem(String text) {
this(text, new MaterialData(Material.PAPER));
}
public InventoryMenuItem(String text, MaterialData icon) {
this(text, icon, 1);
}
public InventoryMenuItem(String text, MaterialData icon, int amount) {
item = new ItemStack(icon.getItemType(), 1, icon.getData());
ItemMeta meta = item.getItemMeta();
meta.setDisplayName(text);
item.setItemMeta(meta);
item.setAmount(amount);
}
/**
* Called when a player clicks on a button in a menu
*
* @param player The player clicking the button
* @param isRightClick True if the right mouse button has been pressed
* @param isShiftClick True if the shift key has been pressed
*/
public abstract void onClick(Player player, boolean isRightClick, boolean isShiftClick);
protected void addToMenu(InventoryMenu menu) {
this.menu = menu;
}
protected void removeFromMenu(InventoryMenu menu) {
if (this.menu == menu) {
this.menu = null;
}
}
public InventoryMenu getMenu() {
return menu;
}
public int getIndex() {
return index;
}
public void setIndex(int i) {
index = i;
}
public int getAmount() {
return item.getAmount();
}
public MaterialData getIcon() {
return item.getData();
}
public String getText() {
return item.getItemMeta().getDisplayName();
}
public void setDescriptions(String... lines) {
ItemMeta meta = item.getItemMeta();
List<String> lore = new ArrayList<String>();
for (String s : lines) {
lore.addAll(Arrays.asList(Utilities.wrapWords(s, 24)));
}
meta.setLore(lore);
item.setItemMeta(meta);
}
protected ItemStack getItemStack() {
return item;
}
}