package net.aufdemrand.denizen.scripts.commands.world;
import net.aufdemrand.denizen.BukkitScriptEntryData;
import org.bukkit.WeatherType;
import net.aufdemrand.denizencore.exceptions.CommandExecutionException;
import net.aufdemrand.denizencore.exceptions.InvalidArgumentsException;
import net.aufdemrand.denizen.scripts.ScriptEntry;
import net.aufdemrand.denizen.scripts.commands.AbstractCommand;
import net.aufdemrand.denizen.objects.Element;
import net.aufdemrand.denizen.objects.aH;
import net.aufdemrand.denizen.objects.dWorld;
import net.aufdemrand.denizen.utilities.debugging.dB;
/**
*
* Set the weather in the world.
*
* @author David Cernat
*/
public class WeatherCommand extends AbstractCommand {
private enum Type { GLOBAL, PLAYER }
private enum Value { SUNNY, STORM, THUNDER }
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {
if (!scriptEntry.hasObject("type")
&& arg.matchesEnum(Type.values()))
scriptEntry.addObject("type", Type.valueOf(arg.getValue().toUpperCase()));
else if (!scriptEntry.hasObject("world")
&& arg.matchesArgumentType(dWorld.class))
scriptEntry.addObject("world", arg.asType(dWorld.class));
else if (!scriptEntry.hasObject("value")
&& arg.matchesEnum(Value.values()))
scriptEntry.addObject("value", arg.asElement());
else arg.reportUnhandled();
}
// Check to make sure required arguments have been filled
if ((!scriptEntry.hasObject("value")))
throw new InvalidArgumentsException("Must specify a value!");
// If the world has not been specified, try to use the NPC's or player's
// world, or default to "world" if necessary
scriptEntry.defaultObject("world",
((BukkitScriptEntryData)scriptEntry.entryData).hasNPC() ? new dWorld(((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getWorld()) : null,
((BukkitScriptEntryData)scriptEntry.entryData).hasPlayer() ? new dWorld(((BukkitScriptEntryData)scriptEntry.entryData).getPlayer().getWorld()) : null,
dWorld.valueOf("world"));
}
@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {
// Fetch objects
Value value = Value.valueOf(((Element) scriptEntry.getObject("value"))
.asString().toUpperCase());
dWorld world = (dWorld) scriptEntry.getObject("world");
Type type = scriptEntry.hasObject("type") ?
(Type) scriptEntry.getObject("type") : Type.GLOBAL;
// Report to dB
dB.report(scriptEntry, getName(), aH.debugObj("type", type.name()) +
(type.name().equalsIgnoreCase("player") ?
aH.debugObj("player", ((BukkitScriptEntryData)scriptEntry.entryData).getPlayer()) : "") +
(type.name().equalsIgnoreCase("global") ?
aH.debugObj("world", world) : "") +
aH.debugObj("value", value));
switch(value) {
case SUNNY:
if (type.equals(Type.GLOBAL)) {
world.getWorld().setStorm(false);
world.getWorld().setThundering(false);
}
else {
((BukkitScriptEntryData)scriptEntry.entryData).getPlayer().getPlayerEntity().setPlayerWeather(WeatherType.CLEAR);
}
break;
case STORM:
if (type.equals(Type.GLOBAL)) {
world.getWorld().setStorm(true);
}
else {
((BukkitScriptEntryData)scriptEntry.entryData).getPlayer().getPlayerEntity().setPlayerWeather(WeatherType.DOWNFALL);
}
break;
case THUNDER:
// Note: setThundering always creates a storm
if (type.equals(Type.GLOBAL)) {
world.getWorld().setThundering(true);
}
else {
((BukkitScriptEntryData)scriptEntry.entryData).getPlayer().getPlayerEntity().setPlayerWeather(WeatherType.DOWNFALL);
}
break;
}
}
}