package net.aufdemrand.denizen.scripts.commands.npc;
import net.aufdemrand.denizen.BukkitScriptEntryData;
import net.aufdemrand.denizencore.exceptions.CommandExecutionException;
import net.aufdemrand.denizencore.exceptions.InvalidArgumentsException;
import net.aufdemrand.denizen.npc.traits.SittingTrait;
import net.aufdemrand.denizen.objects.aH;
import net.aufdemrand.denizen.scripts.ScriptEntry;
import net.aufdemrand.denizen.scripts.commands.AbstractCommand;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Ocelot;
import org.bukkit.entity.Wolf;
public class StandCommand extends AbstractCommand {
@Override
public void parseArgs(ScriptEntry scriptEntry)
throws InvalidArgumentsException {
//stand should have no additional arguments
for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {
arg.reportUnhandled();
}
if (!((BukkitScriptEntryData)scriptEntry.entryData).hasNPC())
throw new InvalidArgumentsException("This command requires a linked NPC!");
}
@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {
if (((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntityType() != EntityType.PLAYER
&& ((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntityType() != EntityType.OCELOT
&& ((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntityType() != EntityType.WOLF) {
dB.echoError(scriptEntry.getResidingQueue(), "...only Player, ocelot, or wolf type NPCs can sit!");
return;
}
dB.report(scriptEntry, getName(), aH.debugObj("npc", ((BukkitScriptEntryData)scriptEntry.entryData).getNPC()));
if (((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntityType() == EntityType.OCELOT) {
((Ocelot)((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntity()).setSitting(false);
}
else if (((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntityType() == EntityType.WOLF) {
((Wolf)((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getEntity()).setSitting(false);
}
else {
NPC npc = ((BukkitScriptEntryData)scriptEntry.entryData).getNPC().getCitizen();
SittingTrait trait = npc.getTrait(SittingTrait.class);
if (!npc.hasTrait(SittingTrait.class)){
npc.addTrait(SittingTrait.class);
dB.echoDebug(scriptEntry, "...added sitting trait");
}
trait.stand();
npc.removeTrait(SittingTrait.class);
}
}
}