package net.aufdemrand.denizen.events.core;
import net.aufdemrand.denizen.events.EventManager;
import net.aufdemrand.denizen.events.SmartEvent;
import net.aufdemrand.denizen.objects.Element;
import net.aufdemrand.denizen.objects.dLocation;
import net.aufdemrand.denizen.objects.dObject;
import net.aufdemrand.denizen.objects.dPlayer;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import net.aufdemrand.denizen.utilities.debugging.dB;
import org.bukkit.block.Biome;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class BiomeEnterExitSmartEvent implements SmartEvent, Listener {
///////////////////
// SMARTEVENT METHODS
///////////////
ArrayList<String> cuboids_to_watch = new ArrayList<String>();
@Override
public boolean shouldInitialize(Set<String> events) {
// Loop through event names from loaded world script events
for (String event : events) {
// Use a regex pattern to narrow down matches
Matcher m = Pattern.compile("on player (?:enters|exits) (biome|\\w+)", Pattern.CASE_INSENSITIVE)
.matcher(event);
if (m.matches()) {
// Any match is to be considered valid enough!
return true;
}
}
return false;
}
@Override
public void _initialize() {
DenizenAPI.getCurrentInstance().getServer().getPluginManager()
.registerEvents(this, DenizenAPI.getCurrentInstance());
dB.log("Loaded Biome Enter & Exit SmartEvent.");
}
@Override
public void breakDown() {
PlayerMoveEvent.getHandlerList().unregister(this);
}
//////////////
// MECHANICS
///////////
// <--[event]
// @Events
// player enters <biome>
// player exits <biome>
// player enters biome
// player exits biome
//
// @Regex on player (?:enters|exits) (biome|\w+)
//
// @Warning Cancelling this event will fire a similar event immediately after.
//
// @Triggers when a player enters or exits a biome.
// @Context
// <context.from> returns the block location moved from.
// <context.to> returns the block location moved to.
// <context.old_biome> returns an element of the biome being left.
// <context.new_biome> returns an element of the biome being entered.
//
// @Determine
// "CANCELLED" to stop the player from moving.
//
//
// -->
@EventHandler
public void playerMoveEvent(PlayerMoveEvent event) {
if (event.getFrom().getBlock().equals(event.getTo().getBlock())) return;
// Compare the two biomes
Biome from = event.getFrom().getWorld().getBiome(event.getFrom().getBlockX(), event.getFrom().getBlockZ());
Biome to = event.getTo().getWorld().getBiome(event.getTo().getBlockX(), event.getTo().getBlockZ());
if (!from.equals(to)) {
// Create contexts
Map<String, dObject> context = new HashMap<String, dObject>();
context.put("from", new dLocation(event.getFrom()));
context.put("to", new dLocation(event.getFrom()));
context.put("old_biome", new Element(from.name()));
context.put("new_biome", new Element(to.name()));
String determination = EventManager.doEvents(Arrays.asList(
"player enters biome", "player exits biome",
"player enters " + to.name(), "player exits " + from.name()
), null, new dPlayer(event.getPlayer()), context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
}
}