Package utility

Source Code of utility.BufferTools

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
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*/

package utility;

import org.lwjgl.BufferUtils;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector3f;

import java.nio.ByteBuffer;
import java.nio.FloatBuffer;

public class BufferTools {

    /**
     * @param v the vector that is to be turned into an array of floats
     *
     * @return a float array where [0] is v.x, [1] is v.y, and [2] is v.z
     */
    public static float[] asFloats(Vector3f v) {
        return new float[]{v.x, v.y, v.z};
    }

    /**
     * @param elements the amount of elements to check
     *
     * @return true if the contents of the two buffers are the same, false if not
     */
    public static boolean bufferEquals(FloatBuffer bufferOne, FloatBuffer bufferTwo, int elements) {
        for (int i = 0; i < elements; i++) {
            if (bufferOne.get(i) != bufferTwo.get(i)) {
                return false;
            }
        }
        return true;
    }

    /**
     * @param values the byte values that are to be turned into a readable ByteBuffer
     *
     * @return a readable ByteBuffer
     */
    public static ByteBuffer asByteBuffer(byte... values) {
        ByteBuffer buffer = BufferUtils.createByteBuffer(values.length);
        buffer.put(values);
        return buffer;
    }

    /**
     * @param buffer a readable buffer
     * @param elements the amount of elements in the buffer
     *
     * @return a string representation of the elements in the buffer
     */
    public static String bufferToString(FloatBuffer buffer, int elements) {
        StringBuilder bufferString = new StringBuilder();
        for (int i = 0; i < elements; i++) {
            bufferString.append(" ").append(buffer.get(i));
        }
        return bufferString.toString();
    }

    /**
     * @param matrix4f the Matrix4f that is to be turned into a readable FloatBuffer
     *
     * @return a FloatBuffer representation of matrix4f
     */
    public static FloatBuffer asFloatBuffer(Matrix4f matrix4f) {
        FloatBuffer buffer = BufferUtils.createFloatBuffer(16);
        matrix4f.store(buffer);
        return buffer;
    }

    /**
     * @param matrix4f the Matrix4f that is to be turned into a FloatBuffer that is readable to OpenGL (but not to you)
     *
     * @return a FloatBuffer representation of matrix4f
     */
    public static FloatBuffer asFlippedFloatBuffer(Matrix4f matrix4f) {
        FloatBuffer buffer = BufferUtils.createFloatBuffer(16);
        matrix4f.store(buffer);
        buffer.flip();
        return buffer;
    }

    /**
     * @param values the float values that are to be turned into a readable FloatBuffer
     *
     * @return a readable FloatBuffer containing values
     */
    public static FloatBuffer asFloatBuffer(float... values) {
        FloatBuffer buffer = BufferUtils.createFloatBuffer(values.length);
        buffer.put(values);
        return buffer;
    }

    /**
     * @param amountOfElements the amount of elements in the FloatBuffers
     *
     * @return an empty FloatBuffer with a set amount of elements
     */
    public static FloatBuffer reserveData(int amountOfElements) {
        return BufferUtils.createFloatBuffer(amountOfElements);
    }

    /**
     * @param values the float values that are to be turned into a FloatBuffer
     *
     * @return a FloatBuffer readable to OpenGL (not to you!) containing values
     */
    public static FloatBuffer asFlippedFloatBuffer(float... values) {
        FloatBuffer buffer = BufferUtils.createFloatBuffer(values.length);
        buffer.put(values);
        buffer.flip();
        return buffer;
    }
}
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