Package episode_7

Source Code of episode_7.Box2D

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/

package episode_7;

import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import static org.lwjgl.opengl.GL11.*;

/**
* Shows framerate-independent movement
*
* @author Oskar
*/
public class TimerDemo {

    private static long lastFrame;

    private static long getTime() {
        return (Sys.getTime() * 1000) / Sys.getTimerResolution();
    }

    private static double getDelta() {
        long currentTime = getTime();
        double delta = (double) (currentTime - lastFrame);
        lastFrame = getTime();
        return delta;
    }

    public static void main(String[] args) {
        try {
            Display.setDisplayMode(new DisplayMode(640, 480));
            Display.setTitle("Timer Demo");
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            Display.destroy();
            System.exit(1);
        }

        int x = 100;
        int y = 100;
        int dx = 1;
        int dy = 1;

        // Initialization code OpenGL
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, 640, 480, 0, 1, -1);
        glMatrixMode(GL_MODELVIEW);

        lastFrame = getTime();

        while (!Display.isCloseRequested()) {
            // Render

            glClear(GL_COLOR_BUFFER_BIT);

            double delta = getDelta();
            x += delta * dx * 0.1;
            y += delta * dy * 0.1;

            glRecti(x, y, x + 30, y + 30);

            Display.update();
            Display.sync(60);
        }

        Display.destroy();
        System.exit(0);
    }
}

interface Entity2D {

    public float getX();

    public float getY();

    public void setX(float x);

    public void setY(float y);

    public void setLocation(float x, float y);

    public void setUp();

    public void destroy();

    public void draw();
}

abstract class AbstractEntity2D implements Entity2D {

    float x;
    float y;

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public void setX(float x) {
        this.x = x;
    }

    public void setY(float y) {
        this.y = y;
    }

    public void setLocation(float x, float y) {
        this.x = x;
        this.y = y;
    }

    public abstract void setUp();

    public abstract void destroy();

    public abstract void draw();
}

class Box2D extends AbstractEntity2D {

    private final float size;

    public Box2D(float x, float y, float size) {
        this.x = x;
        this.y = y;
        this.size = size;
    }

    public Box2D() {
        this.x = this.y = this.size = 0;
    }

    @Override
    public void setUp() {
        // We don't need anything here for a box
    }

    @Override
    public void destroy() {
        // We don't need anything here for a box
    }

    @Override
    public void draw() {
        glBegin(GL_TRIANGLES);
        glVertex2f(x + size / 2, y + size / 2);
        glVertex2f(x + size / 2, y - size / 2);
        glVertex2f(x - size / 2, y - size / 2);
        glVertex2f(x - size / 2, y - size / 2);
        glVertex2f(x - size / 2, y + size / 2);
        glVertex2f(x + size / 2, y + size / 2);
        glEnd();
    }
}
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