Package episode_6

Source Code of episode_6.StateDemo

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/

package episode_6;

import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import static org.lwjgl.opengl.GL11.*;

/**
* Shows the use of different game states.
*
* @author Oskar
*/
public class StateDemo {

    private static enum State {
        INTRO, MAIN_MENU, GAME
    }

    private static State state = State.INTRO;

    public static void main(String args[]) {
        try {
            Display.setDisplayMode(new DisplayMode(640, 480));
            Display.setTitle("State Demo");
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            Display.destroy();
            System.exit(1);
        }
        glMatrixMode(GL_PROJECTION);
        glOrtho(0, 640, 480, 0, 1, -1);
        glMatrixMode(GL_MODELVIEW);
        while (!Display.isCloseRequested()) {
            checkInput();
            render();
            Display.update();
            Display.sync(60);
        }

        Display.destroy();
    }

    private static void render() {
        glClear(GL_COLOR_BUFFER_BIT);
        switch (state) {
            case INTRO:
                glColor3f(1.0f, 0f, 0f);
                glRectf(0, 0, 640, 480);
                break;
            case GAME:
                glColor3f(0f, 1.0f, 0f);
                glRectf(0, 0, 640, 480);
                break;
            case MAIN_MENU:
                glColor3f(0f, 0f, 1.0f);
                glRectf(0, 0, 640, 480);
                break;
        }
    }

    private static void checkInput() {
        switch (state) {
            case INTRO:
                if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
                    state = State.MAIN_MENU;
                }
                if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
                    Display.destroy();
                    System.exit(0);
                }
                break;
            case GAME:
                if (Keyboard.isKeyDown(Keyboard.KEY_BACK)) {
                    state = State.MAIN_MENU;
                }
                break;
            case MAIN_MENU:
                if (Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
                    state = State.GAME;
                }
                if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
                    state = State.INTRO;
                }
                break;
        }
    }
}
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