Package com.bric.plaf

Source Code of com.bric.plaf.PlafPaintUtils

/*
* @(#)PlafPaintUtils.java
*
* $Date: 2012-08-09 01:47:06 -0500 (Thu, 09 Aug 2012) $
*
* Copyright (c) 2011 by Jeremy Wood.
* All rights reserved.
*
* The copyright of this software is owned by Jeremy Wood.
* You may not use, copy or modify this software, except in 
* accordance with the license agreement you entered into with 
* Jeremy Wood. For details see accompanying license terms.
*
* This software is probably, but not necessarily, discussed here:
* http://javagraphics.java.net/
*
* That site should also contain the most recent official version
* of this software.  (See the SVN repository for more details.)
*/
package com.bric.plaf;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.util.Hashtable;

import javax.swing.SwingConstants;
import javax.swing.UIManager;

import com.bric.util.JVM;

/** Some static methods for some common painting functions.
*
* @author Jeremy Wood
**/
public class PlafPaintUtils {

  /** Four shades of white, each with increasing opacity. */
  final static Color[] whites = new Color[] {
      new Color(255,255,255,50),
      new Color(255,255,255,100),
      new Color(255,255,255,150)
  };
 
  /** Four shades of black, each with increasing opacity. */
  final static Color[] blacks = new Color[] {
      new Color(0,0,0,50),
      new Color(0,0,0,100),
      new Color(0,0,0,150)
  };
 
  /** @return the color used to indicate when a component has
   * focus.  By default this uses the color (64,113,167), but you can
   * override this by calling:
   * <BR><code>UIManager.put("focusRing",customColor);</code>
   */
  public static Color getFocusRingColor() {
    Object obj = UIManager.getColor("Focus.color");
    if(obj instanceof Color)
      return (Color)obj;
    obj = UIManager.getColor("focusRing");
    if(obj instanceof Color)
      return (Color)obj;
    return new Color(64,113,167);
  }
 
  /** Paints 3 different strokes around a shape to indicate focus.
   * The widest stroke is the most transparent, so this achieves a nice
   * "glow" effect.
   * <P>The catch is that you have to render this underneath the shape,
   * and the shape should be filled completely.
   *
   * @param g the graphics to paint to
   * @param shape the shape to outline
   * @param pixelSize the number of pixels the outline should cover.
   */
  public static void paintFocus(Graphics2D g,Shape shape,int pixelSize) {
    Color focusColor = getFocusRingColor();
    Color[] focusArray = new Color[] {
      new Color(focusColor.getRed(), focusColor.getGreen(), focusColor.getBlue(),235),
      new Color(focusColor.getRed(), focusColor.getGreen(), focusColor.getBlue(),130),
      new Color(focusColor.getRed(), focusColor.getGreen(), focusColor.getBlue(),80
    };
    if(JVM.usingQuartz) {
      g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
    } else {
      g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE);
    }
   
    g.setStroke(new BasicStroke(2*pixelSize+1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
    g.setColor(focusArray[2]);
    g.draw(shape);
    if(2*pixelSize+1>0) {
      g.setStroke(new BasicStroke(2*pixelSize-2+1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
      g.setColor(focusArray[1]);
      g.draw(shape);
    }
    if(2*pixelSize-4+1>0) {
      g.setStroke(new BasicStroke(2*pixelSize-4+1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
      g.setColor(focusArray[0]);
      g.draw(shape);
    }
  }
 
  /** Uses translucent shades of white and black to draw highlights
   * and shadows around a rectangle, and then frames the rectangle
   * with a shade of gray (120).
   * <P>This should be called to add a finishing touch on top of
   * existing graphics.
   * @param g the graphics to paint to.
   * @param r the rectangle to paint.
   */
  public static void drawBevel(Graphics2D g,Rectangle r) {
    g.setStroke(new BasicStroke(1));
    drawColors(blacks,g, r.x, r.y+r.height, r.x+r.width, r.y+r.height, SwingConstants.SOUTH);
    drawColors(blacks,g, r.x+r.width, r.y, r.x+r.width, r.y+r.height, SwingConstants.EAST);

    drawColors(whites,g, r.x, r.y, r.x+r.width, r.y, SwingConstants.NORTH);
    drawColors(whites,g, r.x, r.y, r.x, r.y+r.height, SwingConstants.WEST);
   
    g.setColor(new Color(120, 120, 120));
    g.drawRect(r.x, r.y, r.width, r.height);
  }
 
  private static void drawColors(Color[] colors,Graphics g,int x1,int y1,int x2,int y2,int direction) {
    for(int a = 0; a<colors.length; a++) {
      g.setColor(colors[colors.length-a-1]);
      if(direction==SwingConstants.SOUTH) {
        g.drawLine(x1, y1-a, x2, y2-a);
      } else if(direction==SwingConstants.NORTH) {
        g.drawLine(x1, y1+a, x2, y2+a);
      } else if(direction==SwingConstants.EAST) {
        g.drawLine(x1-a, y1, x2-a, y2);
      } else if(direction==SwingConstants.WEST) {
        g.drawLine(x1+a, y1, x2+a, y2);
      }
    }
  }
 
  /** The table used to store vertical gradients. */
  private static Hashtable<String, TexturePaint> verticalGradients;
 
  /** Create a vertical gradient.  This gradient is stored in a
   * table and reused throughout the rest of this session.
   *
   * @param name an identifying key for this gradient (used to cache it).
   * @param height the height of the gradient
   * @param y the y offset of the gradient
   * @param positions the fractional positions of each color (between [0,1]).
   * @param colors one color for each position.
   * @return the vertical gradient.
   */
  synchronized static Paint getVerticalGradient(String name,
      int height,int y,
      float[] positions,
      Color[] colors) {
    if(verticalGradients==null) {
      verticalGradients = new Hashtable<String, TexturePaint>();
    }
   
    String key = name+" "+height+" "+y;
    TexturePaint paint = verticalGradients.get(key);
    if(paint==null) {
      height = Math.max(height, 1); //before a component is laid out, it may be 0x0
      BufferedImage bi = new BufferedImage(1,height,BufferedImage.TYPE_INT_ARGB);
      int[] array = new int[height];
      for(int a = 0; a<array.length; a++) {
        float f = a;
        f = f/((array.length-1));
        boolean hit = false;
        findMatch : for(int b = 1; b<positions.length; b++) {
          if(f>=positions[b-1] && f<positions[b]) {
            float p = (f-positions[b-1])/(positions[b]-positions[b-1]);
            array[a] = tween(colors[b-1],colors[b],p).getRGB();
            hit = true;
            break findMatch;
          }
        }
        if(!hit)
          array[a] = colors[colors.length-1].getRGB();
      }
      bi.getRaster().setDataElements(0, 0, 1, height, array);
      paint = new TexturePaint( bi, new Rectangle(0,y,1,height) );
      verticalGradients.put(key,paint);
    }
    return paint;
  }
 
  /** Tweens between the two arguments. */
  private static Color tween(Color c1,Color c2,float p) {
    int r1 = c1.getRed();
    int g1 = c1.getGreen();
    int b1 = c1.getBlue();
    int a1 = c1.getAlpha();
   
    int r2 = c2.getRed();
    int g2 = c2.getGreen();
    int b2 = c2.getBlue();
    int a2 = c2.getAlpha();
   
    return new Color( (int)(r1*(1-p)+r2*p),
        (int)(g1*(1-p)+g2*p),
        (int)(b1*(1-p)+b2*p),
        (int)(a1*(1-p)+a2*p)
    );
  }

  private static Hashtable<String, TexturePaint> checkers;
  public static TexturePaint getCheckerBoard(int checkerSize) {
    return getCheckerBoard( checkerSize, Color.white, Color.lightGray );
  }
  public static TexturePaint getCheckerBoard(int checkerSize,Color color1,Color color2) {
    String key = checkerSize+" "+color1.toString()+" "+color2.toString();
    if(checkers==null)
      checkers = new Hashtable<String, TexturePaint>();
    TexturePaint paint = checkers.get(key);
    if(paint==null) {
      BufferedImage bi = new BufferedImage(2*checkerSize, 2*checkerSize, BufferedImage.TYPE_INT_RGB);
      Graphics2D g = bi.createGraphics();
      g.setColor(color1);
      g.fillRect(0,0,2*checkerSize,2*checkerSize);
      g.setColor(color2);
      g.fillRect(0,0,checkerSize,checkerSize);
      g.fillRect(checkerSize,checkerSize,checkerSize,checkerSize);
      g.dispose();
      paint = new TexturePaint(bi,new Rectangle(0,0,bi.getWidth(),bi.getHeight()));
      checkers.put(key, paint);
    }
    return paint;
  }
}
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